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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Andram Ideal, Male Tiefling [Permalink]

Personal [hide]

Description: This tall, slender man prefers to wear flannel. He has moderate length dark red hair. His face is covered beneath a completely black helmet.

Personality: Stoic and calm, he prefers to meditate than take action. He is harsh and unforgiving.

History: Sold as a small child to a brothel owner, Andram was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His homeland was ravaged by war and he spent much of his life rebuilding it. After a long history of fighting, Andram and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and his religion dominates his actions

Ideals: Disciplined. Flaws: Antagonistic, PTSD. Bonds: Mentor. Occupation: Engraver

Voice: Low range voice

Attributes [hide]

Andram Ideal, Male Tiefling Commoner 12
Medium (6'7") Tiefling, Lawful Neutral (CR 12)
Armor Class 11
Hit Points 36 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)13 (+1) 14 (+2)10 (+0)
Skills Perception +6, Religion +5
Senses Passive Perception 15
Languages Common, Druidic
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2

Possessions: 2000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Gold dragon comb with red garnet eye (900 gp). Solid gold idol (1200 gp). Old masterpiece painting (1200 gp). Brass mug with jade inlays (200 gp). Cloth of gold vestments (170 gp). Brass mug with jade inlays (200 gp).


Social Check DCs


Lewis Middleton, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is physically well-built. His hair is always cut to a buzz. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is used to getting what he wants. In part because he is a meticulous planner.

History: Lewis was born in the west. At a young age he loved to build and create. While studying, he fell in love. They married and had a daughter. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Wishes to resurrect an old love; and retire the richest man in the west

Ideals: Entrepeneur, Professionalism, Persistence. Flaws: Antagonistic. Bonds: In love. Occupation: Locksmith

Voice: High pitched and raspy

Attributes [hide]

Lewis Middleton, Male Human Barbarian 9
Medium (6'4") Human, Lawful Good (CR 9)
Armor Class 12
Hit Points 45 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)12 (+1) 12 (+1)16 (+3)
Skills Arcana +4, Persuasion +6
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Fulbar Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears dull red sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sword, just in case. With bright black hair and a scraggly beard. This blue eyed westerner is not easily forgotten.

Personality: He is almost excessively polite to everyone, even when angry. He always tries to repair and not replace. It was this mentality that drove him into the Mason business.

History: He was born in the west. He went to a religious school and was inspired by the priests there in charitable deeds. He left for the west, certain he would find work there.

Motivation: He is unsatisfied with his job; and he is compelled to act according to his religious beliefs

Ideals: Persistence. Flaws: Shy. Bonds: Immigrant, Religious, Job. Occupation: Mason

Voice: Dutch accent

Attributes [hide]

Fulbar Whispermouse, Male Halfling Rogue 6
Small (2'11") Halfling, Lawful Evil (CR 6)
Armor Class 14
Hit Points 33 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)10 (+0) 13 (+1)13 (+1)
Skills Intimidation +4, Performance +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 800 gp. Violet garnet (400 gp). Coral (90 gp).


Social Check DCs


Aramil Hardy, Male Half-Elf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Half-Elf, and stands approximately 5'5". He wears loose pants and a collared shirt complete with sweater beneath his coat, and his gloved hand is found clutching a trident. His brown hair is smooth and relatively long. His eyes are amber and he is always smoking a pipe.

Personality: Prone to second guessing himself, he comes off as nervous. He is obsessed with a lost civilization.

History: Aramil was born the youngest of three triplets. He was an adventurer many years ago and he formed a blood bond with his Elven companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: His relatives are trying to arrange a marriage; and to pay off his debts

Flaws: Shy. Bonds: Adventurer, Family, Debt. Occupation: Architect

Voice: Stutters

Attributes [hide]

Aramil Hardy, Male Half-Elf Rogue 2
Medium (5'5") Half-Elf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 15 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)12 (+1) 9 (-1)10 (+0)
Skills Nature +3, Performance +2
Senses Passive Perception 9
Languages Common, Elven, Aquan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 170 gp. Brown-green garnet (150 gp).


Social Check DCs

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