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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


William Merton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a brown vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his brown boots flare out at the collars. He wears a deerstalker hat to hide his balding. His otherwise smooth face is marked with small tiny scars.

Personality: A skeptical and narcissistic man, William's first love is himself. His second love is also himself. He invites people to come help in his community garden.

History: His mother raised him in a mountain cabin. His childhood dream was to be a Carpenter, but he was a colossal failure. He struck the Carter job and began his own company from there.

Motivation: Wants to have a good time and be beloved; and nothing but the best is good enough for him

Ideals: Impeccable, Philantrophist, Optimist. Bonds: Nature, Job. Occupation: Carter

Voice: Indian accent

Attributes [hide]

William Merton, Male Human Sorcerer 11
Medium (5'10") Human, Lawful Good (CR 11)
Armor Class 10
Hit Points 30 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)10 (+0) 15 (+2)10 (+0)
Skills Medicine +6, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: 16000 sp. Solid gold idol (400 gp).


Social Check DCs


Oloric Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: He stands about 4'1" and is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft green waves gently in the breeze. His right hand appears badly burned and disfigured. His hair is greying and his face has many wrinkles. His green eyes are passionate and lively.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. His mother had invested heavily in several trade routes and wanted him to inherit them. By chance he met his brother recently and the two have been together since.

Motivation: Marry his brother to traveling adventurers; and doesn't want to be a mason and was forced into it by his family

Ideals: Artistic. Flaws: Antagonistic. Bonds: Rich, Family. Occupation: Mason

Voice: Squeaky

Attributes [hide]

Oloric Ungart, Male Dwarf Expert 2
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 17 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 18 (+4)15 (+2) 11 (+0)16 (+3)
Skills Stealth +2, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Celestial, Undercommon
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0

Possessions: 140 gp.


Social Check DCs


Oren Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he very much looks the part of a Fortune-teller. He keeps his long brown hair kept up in a rat tail. His eyes are brown and he is always smoking a pipe.

Personality: Stoic and calm, he prefers to meditate than take action. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born several months after his father was called into army service. His childhood dream was to be a Performer, but he was a colossal failure. He tends to his Fortune-teller job now, and dutifully fulfills any obligations he has.

Motivation: Balancing his hectic life and new Fortune-teller responsibilities is difficult; and sabotage a competitor

Ideals: Disciplined, Philantrophist. Bonds: Job, Military, Immigrant. Occupation: Fortune-teller

Voice: Switch between two voices

Attributes [hide]

Oren Hogcollar, Male Halfling Expert 1
Small (3'4") Halfling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)9 (-1) 12 (+1)13 (+1)
Skills Intimidation +3, Investigation +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Spear On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She prefers to wear flannel. She has lavender fur. She wears a mask on her face.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.

History: She was born on a small isolated farm. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She is content; and regain custody of her son

Flaws: Terse, Mundane. Bonds: Family, Nature, Criminal record. Occupation: Mason

Voice: Spits and sputters

Attributes [hide]

Spear On the Water, Female Tabaxi Expert 2
Medium (4'10") Tabaxi, Lawful Evil (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)12 (+1) 11 (+0)17 (+3)
Skills Insight +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: Just what you see.


Social Check DCs

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