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NPC Generator

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Advanced [show]


Akra Chumbyxirinnish, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears a worn and beaten armor. She has wavy scarlet crest. Her gold eyes are slightly larger than normal.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. When she's not drinking or sleeping the drinks off, she's doing music.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Her parents enrolled her in a Wizard school at a young age so that she could practice her arcane talents. She was granted arcane powers by her dying sister.

Motivation: Her religion dominates her actions; and she has a rivalry with the church that dominates her actions

Ideals: Artistic, Gifted. Flaws: Depressed, Antagonistic. Bonds: Religious. Occupation: Cartwright

Voice: Indian accent

Attributes [hide]

Akra Chumbyxirinnish, Female Dragonborn Wizard 1
Medium (6'1") Dragonborn, True Neutral (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)8 (-1) 11 (+0)10 (+0) 13 (+1)11 (+0)
Skills Religion +2, Stealth +1
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +1 / 1d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 70 gp.


Social Check DCs


Zepar Caution, Male Tiefling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft grey waves gently in the breeze. His hair, while still mostly silver, has prominent grey streaks. He wears a mask on his face.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Gifted from a young age, Zepar studied abroad. Like his father and his sister before him, after school he went straight into learning to become a Barrister. He tends to his Barrister job now, and dutifully fulfills any obligations he has.

Motivation: Someone believes him a fraud; and he wants revenge against drow

Ideals: Gifted. Flaws: Depressed. Bonds: Rich, Job, Enemies. Occupation: Barrister

Voice: Nasally tone

Attributes [hide]

Zepar Caution, Male Tiefling Rogue 8
Medium (5'0") Tiefling, Chaotic Good (CR 8)
Armor Class 10
Hit Points 27 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 9 (-1)18 (+4) 13 (+1)17 (+3)
Skills Investigation +7, Survival +4
Senses Passive Perception 11
Languages Common, Druidic, Undercommon, Ignan, Gnoll
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Pushkrimp Myerscough, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. His skin is fair and his fingers are delicate and long. His white hair is heavily combed to the right. His eyes are likewise violet.

Personality: Pushkrimp speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Pushkrimp lived on a farm with his father, near the main road leading to a nearby town. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Being a Carpenter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Insane. Bonds: Poor, Criminal record, Family, Military. Occupation: Carpenter

Voice: growls and snarls, animalistic

Attributes [hide]

Pushkrimp Myerscough, Male Half-Orc Rogue 10
Medium (5'7") Half-Orc, Lawful Evil (CR 10)
Armor Class 11
Hit Points 30 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 9 (-1)8 (-1) 8 (-1)10 (+0)
Skills Acrobatics +5, Deception +4
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +4

Possessions: 2400 gp.


Social Check DCs


Marbas Generous, Male Tiefling [Permalink]

Personal [hide]

Description: He is lean but muscular and wears green painted combat armor at almost all times. He has styled his brown hair well, parting it to the left. His face is covered beneath a completely black helmet.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was raised in a white middle class family as the only child. He was an apprentice working in his mother's forge. He has achieved small success as a Armorer.

Motivation: To find somewhere to settle down; and expand his business

Ideals: Opinionated, Optimist. Flaws: Mundane. Bonds: Job. Occupation: Armorer

Voice: Pronounces O like U

Attributes [hide]

Marbas Generous, Male Tiefling Ranger 8
Medium (5'4") Tiefling, True Neutral (CR 8)
Armor Class 14
Hit Points 61 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 14 (+2)13 (+1) 14 (+2)9 (-1)
Skills Intimidation +2, Survival +5
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 800 gp. Lapis lazuli (14 gp). Alexandrite (1600 gp). Red-brown spinel (110 gp). Chrysoberyl (110 gp). Chrysoprase (50 gp). Brown-green garnet (110 gp).


Social Check DCs

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