Chad Gracey, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a fine chain shirt which he covers with grey colored cloaks and clothing. His golden hair, when down, is lengthy. He wears large thick round spectacles.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born the only child of a wealthy merchant. He was taken as a slave by a traveling circus and forced to perform He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and he wants revenge against goblins
Ideals: Joker, Entrepeneur. Flaws: Shy. Bonds: Slave, Enemies. Occupation: Roofer
Voice: Russian accent
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 13 (1d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 13 (+1) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 30 gp. Black velvet mask with numerous citrines (120 gp).
Anbera Brawnanvil, Female Dwarf [Permalink]
Personal [hide]
Description: She wears very tight pants and wife beaters, though occasionally she sports a brown coat. She is physically well-built. Her brown hair is lengthy and is close to two feet long. She has gleaming, smiling blue eyes.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Merchant arts, while her father instructed her in etiquette, music and courtly manner. She struck it rich when she found rare goods in large quantities. She has drifted from career to career and currently works as a Merchant.
Motivation: She feels kind of lost in life; and wants to open a new tavern
Ideals: Entrepeneur. Flaws: Antagonistic, Depressed. Bonds: Rich, Job. Occupation: Merchant
Voice: Raspy
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 8 (-1) | 13 (+1) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Auran, Aquan
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 600 sp.
Markosian Nowhere, Female Tiefling [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears a tight fitting green shirt and pants. Her red hair is drawn into a tight pony tail with a card scrunchie. She has gleaming, smiling red eyes.
Personality: She is calm most of the time but flees social interaction. She is frequently practicing swordplay.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Miner arts, while her mother instructed her in etiquette, music and courtly manner. Her father was a soldier and died while she was still young. Markosian was left her father's suit of armor and trained in its use and care. She has set out to sabotage the competition.
Motivation: She's repulsed by the PC; and she is unsatisfied with her job
Flaws: Shy, Antagonistic. Bonds: Military, Rich, Job. Occupation: Miner
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'11") Tiefling, Chaotic Good (CR 14)
Armor Class 8
Hit Points 62 (14d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 7 (-2) | 14 (+2) | 11 (+0) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 4d6-1, Ranged +3 / 4d6-2, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 |
Possessions: 6000 gp. Onyx (70 gp). Star ruby (1500 gp). Banded agate (11 gp). Onyx (70 gp).
Nurkara Strakeln, Female Dwarf [Permalink]
Personal [hide]
Description: This dark-skinned female is constantly adorned with expensive silk clothing, often dyed in bright brown and black, and wears rings and necklaces with large, colorful gems. She is tall, broad shouldered and powerfully built. Her long brown hair reaches down to her waist. She tend to wears goggles to shield her eyes.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She has a small toy that she constantly fidgets with.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. In her 11th year, her parents were killed by a brigands raid, leaving Nurkara alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by brigands. Nurkara was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the brigands.
Motivation: A strong sense of loyalty to Tabaxi people; and revenge
Ideals: Athletic. Flaws: Addict, Disease, Racist. Bonds: Rich, Enemies. Occupation: Navigator
Voice: Raspy
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 10)
Armor Class 10
Hit Points 53 (10d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 10 (+0) | 14 (+2) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Halfling
Attacks Melee +8 / 3d6+4, Ranged +4 / 3d6+0, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 3 | 3 | 3 | 2 | 0 |
Possessions: 1800 gp. Red garnet (110 gp).
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Their contribution stands as a beacon of hope for all adventurers!


