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NPC Generator

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Advanced [show]


Jezean Lhamboldennish, Female Dragonborn [Permalink]

Personal [hide]

Description: With yellow face paint in a stripe pattern across her face, she does not wear sleeves and tends to eschew shirts when she can avoid it. She has wavy scarlet crest. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gold.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: She was born at the edge of vast mountains. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Jezean took refuge in the ruined castle and found the beat up quarterstaff and armor she uses now. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: To be a Healer again; and meet up once more with her childhood friend

Ideals: Joker, Fighting. Bonds: Nature, Adventurer, Job. Occupation: Mayor

Voice: Australian accent

Attributes [hide]

Jezean Lhamboldennish, Female Dragonborn Commoner 2
Medium (6'8") Dragonborn, Neutral Good (CR 2)
Armor Class 9
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)9 (-1) 16 (+3)12 (+1)
Skills Acrobatics +1, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +5

Possessions: 340 gp. 1 Half-Plate.


Social Check DCs


Korfel Galanodel, Male Elf [Permalink]

Personal [hide]

Description: This man dresses in collared shirts and wears a proper scarf over his head. He has a penchant for wearing a ring with an oversized ruby on his left hand. He keeps his long auburn hair kept up in a rat tail. His otherwise smooth face is marked with small tiny scars.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: His father raised him in a mountain cabin. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.

Motivation: Find a way to reverse the transformation of his sister; and regain custody of his daughter

Ideals: Justice. Bonds: Rich, Family, Nature, Criminal record. Occupation: Healer

Voice: Speaks like tongue is numb

Attributes [hide]

Korfel Galanodel, Male Elf Warrior 12
Medium (5'5") Elf, Chaotic Neutral (CR 12)
Armor Class 10
Hit Points 55 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)17 (+3) 10 (+0)18 (+4)
Skills Athletics +6, Stealth +4
Senses Passive Perception 10
Languages Common, Elven, Giant, Dwarven, Abyssal
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +4

Possessions: 4000 gp. Hematite (4 gp). Alexandrite (900 gp). Rose (70 gp). Tourmaline (70 gp). Black pearl (900 gp). Iolite (70 gp). Aquamarine (900 gp). Brown diamond (6000 gp). Coral (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kabbarg Graham, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears a robe, a symbol of death around her neck, and a dagger on her belt. She has a slight overbite and is overall scrawny. Her long chestnut hair reaches down to her waist. Her fierce gray eyes like to dwell on things.

Personality: She is happy with her job as a Mercenary. She turns her eye from what people do, preferring to live and let live. She is a big fan of imagination and believes people should spend more time reading and writing.

History: The child of a Architect, who enjoyed hunting, Kabbarg was taken on many hunting expeditions. She always admired psionic-users and wanted to develop the talent, but never had the affinity for it. She now owns her own business.

Motivation: Expand her business; and to be a architect again

Ideals: Fighting, Logical, Gifted. Bonds: Job, Nature. Occupation: Mercenary

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Kabbarg Graham, Female Half-Orc Fighter 5
Medium (6'0") Half-Orc, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 15 (+2)13 (+1) 12 (+1)6 (-2)
Skills Persuasion +1, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Orc, Goblin
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 100 gp. Coral (130 gp). Jasper (40 gp). Eye agate (16 gp). Golden pearl (130 gp).


Social Check DCs


Arara Tiltathana, Female Elf [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She has dyed her greying chestnut hair a little too much giving a sharp chestnut color. She has a dull look in her blue eyes.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: The child of northern immigrants she idolized her mother. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Arara took refuge in the large cave and found the beat up lance and armor she uses now. She used her abilities to trick people and travel the world for free.

Motivation: She has comitted a past crime that haunts her to this day; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Joker, Justice. Bonds: Criminal record, Immigrant, Nature. Occupation: Carter

Voice: Thin and wheezing

Attributes [hide]

Arara Tiltathana, Female Elf Barbarian 3
Medium (5'4") Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 32 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)10 (+0) 14 (+2)9 (-1)
Skills History +2, Persuasion +1
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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