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NPC Generator

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Advanced [show]


Charles Dmitriyev, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a husky man, who typically wears a sleeveless long coat of deep yellow leather and dull grey iron scale mail. His auburn hair is styled in orderly dreadlocks. His gray eyes peer out from beneath his wide-brimmed yellow hat.

Personality: He is fixated on the number 5. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Born in the south to a Stableman, Charles learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Stableman. He was granted martial powers by his dying brother.

Motivation: To pay off his debts; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Insane. Bonds: Criminal record, Job, Debt. Occupation: Stableman

Voice: American accent

Attributes [hide]

Charles Dmitriyev, Male Half-Elf Expert 4
Medium (4'10") Half-Elf, Neutral Evil (CR 4)
Armor Class 11
Hit Points 14 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 8 (-1)15 (+2) 16 (+3)16 (+3)
Skills Arcana +4, Deception +5
Senses Passive Perception 13
Languages Common, Elven, Abyssal, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 1 Spyglass. 1 Good lock. 1 Simple lock. 1 Simple lock.


Social Check DCs


Gimble Garrick, Male Gnome [Permalink]

Personal [hide]

Description: He wears long strands of sapphire and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is portly but not overly obese. His brown hair is braided into rings. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He does not believe in violence as a means to an end. He is a dedicated Locksmith but believes his peers are too gung-ho.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: To end his boredom; and he has money and likes to spend it

Ideals: Pacifist. Flaws: Mundane, Disease, Insomniac. Bonds: Rich. Occupation: Locksmith

Voice: Speaks with lips pursed

Attributes [hide]

Gimble Garrick, Male Gnome Adept 1
Small (3'3") Gnome, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 13 (+1)17 (+3) 9 (-1)11 (+0)
Skills Intimidation +2, Stealth +2
Senses Passive Perception 9
Languages Common, Gnome, Draconic, Gnoll, Sylvan
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 10 pp. Red garnet (70 gp). 1 Banded mail.


Social Check DCs


River Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears an entirely brown suit with yellow socks and a vest with buckled shoes. He wears a deerstalker hat to hide his balding. His hazel eyes peer out from beneath his deerstalker brown hat.

Personality: River speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His childhood dream was to be a Sage, but he was a colossal failure. He ran away from his former home and has been making his living as a Healer for the past few years.

Motivation: He feels kind of lost in life; and to be a sage again

Ideals: Impeccable, Philantrophist. Flaws: Mundane, Depressed. Bonds: Job. Occupation: Healer

Voice: Thin and wheezing

Attributes [hide]

River Of Wine, Male Tabaxi Sorcerer 10
Medium (5'0") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 14
Hit Points 53 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 14 (+2)15 (+2) 12 (+1)16 (+3)
Skills Medicine +5, Persuasion +7
Senses Passive Perception 11
Languages Common, Gnome, Halfling
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14666653

Possessions: 2200 gp. Carnelian (30 gp). Golden pearl (60 gp). Hematite (4 gp). Zircon (30 gp). Hematite (4 gp). Emerald (1600 gp). Malachite (4 gp). Citrine (30 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Merihim Tragedy, Male Tiefling [Permalink]

Personal [hide]

Description: He is a mite stocky and dresses in black turtlenecks beneath a blue coat with black slacks. His hair is cut close to his head. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep white.

Personality: A deeply religious man he believes everything happens for a reason. He is obsessed with his god.

History: He comes from a rich northern family. He has chosen to use the inheritance that was left to him frivolously. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend

Bonds: Religious, Rich, Guardian, Adventurer. Occupation: Cartwright

Voice: growls and snarls, animalistic

Attributes [hide]

Merihim Tragedy, Male Tiefling Warrior 8
Medium (5'7") Tiefling, True Neutral (CR 8)
Armor Class 12
Hit Points 71 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 17 (+3)18 (+4) 11 (+0)9 (-1)
Skills Athletics +3, Performance +2
Senses Passive Perception 10
Languages Common, Halfling, Draconic, Aquan, Undercommon
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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