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NPC Generator

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Advanced [show]


Findex Phrahdrandon, Female Dragonborn [Permalink]

Personal [hide]

Description: She is typically in her Fisher uniform. She has a moderate pudge and is not very fit. She has moderate length rusty crest. Her gold eyes dart around the room hyper actively observing anyone and anything.

Personality: She is business-like. She takes instructions and follows them to the letter. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Findex was born on a far southern forest where she grew up under the tutelage of her father, an expert Fisher. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Wants her loneliness to end; and to reunite with her old friends

Ideals: Professionalism. Bonds: Job, Immigrant, Adventurer, Has a crush. Occupation: Fisher

Voice: Scandinavian accent

Attributes [hide]

Findex Phrahdrandon, Female Dragonborn Aristocrat 8
Medium (6'3") Dragonborn, Neutral Good (CR 8)
Armor Class 10
Hit Points 32 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 9 (-1)13 (+1) 16 (+3)8 (-1)
Skills Intimidation +2, Nature +4
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wrenn Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a robe, a symbol of death around his neck, and a flail on his belt. He keeps his golden hair in a flapper bob. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is obsessed with a lost civilization.

History: Born to a pair of adventurers, Wrenn grew up listening to his father's many stories. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He desires power and/or immortality.

Ideals: Fighting, Philantrophist. Flaws: Addict, Antagonistic. Bonds: Adventurer. Occupation: Bellfounder

Voice: growls and snarls, animalistic

Attributes [hide]

Wrenn Horcusporcus, Male Gnome Commoner 4
Small (3'8") Gnome, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 16 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)17 (+3) 12 (+1)17 (+3) 11 (+0)15 (+2)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Undercommon, Infernal, Draconic
Attacks Melee -1 / 1d10-3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs


Gadreel Devotion, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a weathered and beat up set of banded mail beneath an oversized green coat. Her attire stands in sharp contrast to her longsword, which is beautifully polished and possesses an ornate carving of a cross on it. She has done her best to style her brown hair to look like a famous performer. She wears round tiny glasses practically rammed into her face.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is a bit of a xeno-phobe, disliking non-Tieflings.

History: She was born to a criminal king-pin and mafia family Gadreel was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Gadreel decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Masseuse kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: A rival would like her out of the picture; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Philantrophist, Fighting. Flaws: Racist. Bonds: Criminal record. Occupation: Masseuse

Voice: Nasally tone

Attributes [hide]

Gadreel Devotion, Female Tiefling Ranger 7
Medium (6'5") Tiefling, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 29 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 8 (-1)10 (+0) 18 (+4)13 (+1)
Skills Acrobatics +3, Investigation +3
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501000

Possessions: 10000 sp. White pearl (40 gp). Star rose quartz (30 gp). Jet (40 gp). Eye agate (6 gp).


Social Check DCs


Silgre Gracey, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears a white costume with the symbols of luck on her torso. She has relatively light skin and is very physically imposing due to her abundance of muscles. She has dyed her greying black hair a little too much giving a sharp black color. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is erratic and paranoid. She believes orcs are coming to abduct people. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Silgre took refuge in the old dungeon and found the beat up pickaxe and armor she uses now. She was granted divine powers by her dying brother.

Motivation: A deep hatred of orcs.

Ideals: Gifted. Flaws: Addict, Antagonistic. Bonds: Enemies, Nature. Occupation: Navigator

Voice: Dutch accent

Attributes [hide]

Silgre Gracey, Female Half-Orc Wizard 6
Medium (6'0") Half-Orc, Neutral Good (CR 6)
Armor Class 10
Hit Points 24 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)4 (-3) 9 (-1)15 (+2)
Skills Insight +2, Investigation +0
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 8000 sp.


Social Check DCs

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