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NPC Generator

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Advanced [show]


Zagga Hadleigh, Female Half-Orc [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her tied-back hair is white. Her otherwise smooth face is marked with small tiny scars.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Zagga is combative with any and all who dare try her patience in the slightest.

History: Gifted from a young age, Zagga studied abroad. When money was particularly tight she was walking through alleys when she overheard a Navigator hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Some 4 years later her spouse died after the birth of her son. Heartbroken, Zagga never married again. Instead she focused her life to raising her son whom she trained as her mother had trained her before.

Motivation: Someone believes her a fraud.

Ideals: Justice, Gifted. Flaws: Sensitive. Bonds: Poor. Occupation: Navigator

Voice: Jittery and nervous

Attributes [hide]

Zagga Hadleigh, Female Half-Orc Ranger 3
Medium (4'11") Half-Orc, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)15 (+2) 15 (+2)10 (+0)
Skills Nature +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Orc, Ignan, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 gp.


Social Check DCs


Tana Loofollue, Female Gnome [Permalink]

Personal [hide]

Description: She wears a worn and beaten armor. She carries with her a set of shortbows on her belt, each one with a emerald on the hilt. She sports silver long hair. She has a dull look in her brown eyes.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She does not believe in violence as a means to an end. She is a dedicated Healer but believes her peers are too gung-ho.

History: Tana was born the youngest of three triplets. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Healer. By chance she met her brother recently and the two have been together since.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and further expansion of business

Ideals: Fighting, Pacifist. Flaws: Cynical. Bonds: Family, Job. Occupation: Healer

Voice: Breathy voice

Attributes [hide]

Tana Loofollue, Female Gnome Monk 5
Small (3'5") Gnome, Neutral Good (CR 5)
Armor Class 13
Hit Points 36 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 15 (+2)12 (+1) 14 (+2)16 (+3)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Gnome, Giant
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +5

Possessions: 30000 cp. Malachite (9 gp). Star rose quartz (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Prosperine Dodge, Female Tiefling [Permalink]

Personal [hide]

Description: She wears light armors faded through time and improper care. Her black hair is smooth and relatively long. She has silver eyes and a green hat with a tan feather.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was born the only child of a wealthy merchant. Before the accident, she was one of the most outspoken anti-Half-Elven activists. She was mortally wounded, saved by a kind and fast-acting Half-Elven doctor. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Retire the richest woman in the south; and to reunite with her old friends

Ideals: Joker, Entrepeneur. Flaws: Racist. Bonds: Adventurer. Occupation: Detective

Voice: French accent

Attributes [hide]

Prosperine Dodge, Female Tiefling Aristocrat 5
Medium (6'1") Tiefling, Neutral Evil (CR 5)
Armor Class 13
Hit Points 22 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 9 (-1)15 (+2) 10 (+0)11 (+0)
Skills History +5, Religion +5
Senses Passive Perception 10
Languages Common, Elven, Auran
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 20000 cp. Blue star sapphire (800 gp). Obsidian (5 gp). Black pearl (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Livingstone, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears bulky grey painted plate armor. His chestnut hair is smooth and relatively long. His eyes are green and he is always smoking a pipe.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. Animals are drawn to him, and he is able to talk to them.

History: He is a Succubi in disguise. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. John grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did John. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his absent father; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Optimist, Gifted. Bonds: Adventurer, Criminal record, Family. Occupation: Architect

Voice: Farmer accent

Attributes [hide]

John Livingstone, Male Human Adept 1
Medium (6'3") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)14 (+2) 12 (+1)13 (+1)
Skills Animal Handling +3, Deception +3
Senses Passive Perception 11
Languages Common, Gnome, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 600 sp.


Social Check DCs

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