Adran Netyoive, Male Elf [Permalink]
Personal [hide]
Description: He stands about 5'2" and is dressed in earthy colors with a blue and yellow handkerchief worn on his left side. His left hand appears badly burned and disfigured. With a patchy silver beard and wild silver hair. This gray eyed southerner is not easily forgotten.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is a very good compulsive liar and kleptomaniac.
History: Born in the south his family was never financially stable. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He moves from town to town, unable to find a place to settle.
Motivation: He would like to get married and retire; and to be a fletcher again
Bonds: Job, Criminal record, Poor, Immigrant, Has a crush. Occupation: Apothecary
Voice: High pitched and raspy
Attributes [hide]
Medium (5'2") Elf, True Neutral (CR 9)
Armor Class 13
Hit Points 39 (9d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 16 (+3) | 11 (+0) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 600 gp. Tiger eye turquoise (5 gp). Golden yellow topaz (800 gp). Tiger eye turquoise (5 gp). Sard (30 gp). Deep green spinel (100 gp). Jasper (30 gp). Aquamarine (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Marbas Dignity, Male Tiefling [Permalink]
Personal [hide]
Description: He stands about 5'9" and is generally shirtless and showing off his tattooed chest. His left leg appears badly burned and disfigured. His red hair is still thick. His eyes, though not visible through his cowl, are silver.
Personality: Always inclined to offer people food he seems plenty friendly. He enjoys reading and quiet.
History: The child of a Sellsword, who enjoyed hunting, Marbas was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Marbas took refuge in the old dungeon and found the beat up sickle and armor he uses now. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He would like to get married and retire; and wants his loneliness to end
Ideals: Philantrophist, Logical. Bonds: Nature, Adventurer, Has a crush. Occupation: Merchant
Voice: Switch between two voices
Attributes [hide]
Medium (5'9") Tiefling, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 14 (+2) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 140 gp. Chrysoberyl (50 gp).
Everard Alton, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a large brown jacket. He wears his hair in dreadlocks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was raised in a white middle class family as the only child. After coming to the age of reason, Everard took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He then took over the family business and is one of the better Slave Trader for hire.
Motivation: To protect his home; and he is content
Ideals: Gifted. Flaws: Mundane. Bonds: Job, Rich, Guardian. Occupation: Slave Trader
Voice: Australian accent
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 13 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 11 (+0) | 13 (+1) | 9 (-1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 300 gp.
Ghash Sutherland, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears suspenders and white workpants. His shirt is grey, and he wears a heavy white leather apron most of the time. His attire stands in sharp contrast to his flail, which is beautifully polished and possesses an ornate carving of a dagger on it. His hair is always cut to a buzz. His eyes, though not visible through his cowl, are amber.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has a minor phobia of water and hates getting wet.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has been saving his money to try and buy his brother's freedom.
Motivation: He loathes his own lifestyle; and his spouse's relatives view him with great suspicion
Ideals: Artistic. Flaws: Emotional, Fearful, Depressed. Bonds: Family. Occupation: Courier
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'0") Half-Orc, Neutral Good (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 13 (+1) | 8 (-1) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2
Possessions: 100 gp. Sapphire pendant on gold chain (600 gp). A miniature golden chest with tiny emeralds lining the top (60 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!

