Radomir Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His whole body is exceptionally muscular. He has chestnut hair. He has several tiny emerald earrings on each ear.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Sold as a small child to a slaver, Radomir was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He left for the north, certain he would find work there.
Motivation: Find a way to reverse the transformation of his brother; and his relatives are trying to arrange a marriage
Flaws: Shy. Bonds: Immigrant, Rich, Military, Mentor, Family. Occupation: Blacksmith
Voice: American accent
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 14)
Armor Class 11
Hit Points 30 (14d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 11 (+0) | 8 (-1) | 4 (-3) | 19 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +3 / 4d6-2, Ranged +5 / 4d6+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 6000 gp. Moss agate (14 gp). Deep green spinel (140 gp). Black pearl (600 gp). Amethyst (140 gp). Black pearl (600 gp). Amethyst (140 gp). Chrysoprase (30 gp). Chalcedony (30 gp). Violet garnet (600 gp). Violet garnet (600 gp). Citrine (30 gp). Onyx (30 gp). Deep blue spinel (600 gp). Blue quartz (14 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Enidda Oomtrowl, Female Gnome [Permalink]
Personal [hide]
Description: She has a missing left leg. She wears a blue coat over a black low-cut shirt, and a feathered hat upon her head. Her silver hair, when down, is lengthy. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. A true patriot, Enidda would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She now spends her time doing works of charity.
Motivation: To end her boredom.
Ideals: Philantrophist. Flaws: Insomniac, Mundane. Bonds: Military. Occupation: Sage
Voice: Gruff and masculine
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 56 (6d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 17 (+3) | 13 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 16
Languages Common, Gnome, Ignan
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
Possessions: A pair of silk slippers encrusted with tiny pearls. (110 gp). Jeweled anklet (2000 gp).
Thodris Orcfoe, Female Dwarf [Permalink]
Personal [hide]
Description: She is in excellent shape and wears a well pressed and immaculate suit (or dress). She wears a wide-brimmed hat to cover her moderate length golden hair. Her blue eyes lackadaisically let the world flow into them.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is a bit of a xeno-phobe, disliking non-Dwarves.
History: She was born into a rich family. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: Money/treasure.
Ideals: Athletic, Joker. Flaws: Racist. Bonds: Rich, Family. Occupation: Carter
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 22 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 18 (+4) | 14 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Dwarven, Ignan, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +5
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon.
Pelaios Creed, Male Tiefling [Permalink]
Personal [hide]
Description: This southern man wears dull black sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed quarterstaff, just in case. His clothes are grease stained in places. His hair, while still mostly white, has prominent grey streaks. His red eyes are passionate and lively.
Personality: Pelaios is depressed about a lot of things. He tends to be a nihilist. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Pelaios was born in the south. At a young age he loved to build and create. A few years later when the east was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: He wants nothing more than to rejoin the army; and he feels kind of lost in life
Ideals: Persistence. Flaws: Depressed. Bonds: Poor, Immigrant, Military. Occupation: Junk Dealer
Voice: Sounds elderly
Attributes [hide]
Medium (5'11") Tiefling, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 8 (2d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 10 (+0) | 9 (-1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 50 gp.
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