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Advanced [show]


Mardnab Fiddlefen, Female Gnome [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears very tight pants and wife beaters, though occasionally she sports a tan coat. Her silver hair is wavy and long. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She hates orcs. She views them as having robbed her home of its proper glory. Animals are drawn to her, and she is able to talk to them.

History: Mardnab hails from a village terrorized by orcs. In her 17th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: She doesn't get along with people that don't share her tastes; and revenge

Ideals: Gifted, Logical, Impeccable. Flaws: Fearful. Bonds: Enemies. Occupation: Courier

Voice: Hollow voice

Attributes [hide]

Mardnab Fiddlefen, Female Gnome Cleric 4
Small (3'0") Gnome, Lawful Good (CR 4)
Armor Class 10
Hit Points 26 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)8 (-1) 12 (+1)9 (-1) 13 (+1)17 (+3)
Skills Intimidation +5, Religion +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee -1 / 1d10-3, Ranged +1 / 1d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 8000 cp.


Social Check DCs


Shane Quinton, Male Human [Permalink]

Personal [hide]

Description: This man wears grey leather gloves, a grey jacket, and tight pants. He has a penchant for wearing a ring with an oversized amethyst on his left hand. His auburn hair is cut short. He wears crescent spectacles with a black brim.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born into a rich family. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Shane grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Shane. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has decided he is irredeemable

Ideals: Fighting. Flaws: Disease. Bonds: Rich, Criminal record, Nature. Occupation: Spice Merchant

Voice: Low and grunting

Attributes [hide]

Shane Quinton, Male Human Druid 1
Medium (5'8") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 12 (+1)13 (+1) 11 (+0)14 (+2)
Skills Arcana +3, Survival +2
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 80 gp.


Social Check DCs


Fargrim Thrahak, Male Dwarf [Permalink]

Personal [hide]

Description: This tall, slender man typically wears grey cloth garments or leather armor. His white hair is cut jaggedly and amateurishly. His green unseeing eyes seem to look past you.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Fargrim abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. During his travels, Fargrim and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Fargrim discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Fargrim fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend

Ideals: Artistic, Opinionated. Flaws: Disease. Bonds: Slave, Adventurer. Occupation: Layabout

Voice: pre-pubescent

Attributes [hide]

Fargrim Thrahak, Male Dwarf Monk 2
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)12 (+1) 5 (-3)13 (+1)
Skills Investigation +3, Performance +3
Senses Passive Perception 7
Languages Common, Dwarven, Giant
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 1000 cp.


Social Check DCs


Nicor Power, Male Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a tight fitting green shirt and pants. His hair is dark red and very short. He has red eyes.

Personality: Eccentric and domineering, Nicor will drive conversation. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: When he was but 8 years old his parents immigrated from the south. He moved from fad to fad and when he turned 15 he discovered singing. He has never given up on his singing dream.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Extrovert, Artistic. Bonds: In love, Immigrant, Rich. Occupation: Dilettante

Voice: Slurs words

Attributes [hide]

Nicor Power, Male Tiefling Druid 18
Medium (6'10") Tiefling, Neutral Good (CR 18)
Armor Class 12
Hit Points 100 (18d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)11 (+0) 13 (+1)9 (-1)
Skills Athletics +6, Perception +7
Senses Passive Perception 17
Languages Common
Attacks Melee +6 / 5d6+0, Ranged +8 / 5d6+2, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156555

Possessions: 13000 gp. A delicate silver chain set with a tourmaline (80 gp). Jeweled electrum ring (2000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). Large well-done wool tapestry (500 gp). Silver comb with moonstones (600 gp). Gold dragon comb with red garnet eye (1800 gp). Embroidered silk and velvet mantle with numerous moonstones (1100 gp). Large well-done wool tapestry (500 gp). Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). A silver and pearl hairclip (80 gp). A roughly beaten golden orb (90 gp). Brass mug with jade inlays (500 gp). Brass mug with jade inlays (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Solid gold idol (1100 gp). Jeweled gold crown (2000 gp). Solid gold idol (1100 gp). Jeweled gold crown (2000 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Fire opal pendant on a fine gold chain (1900 gp). Sapphire pendant on gold chain (1100 gp). Silver comb with moonstones (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Fire opal pendant on a fine gold chain (1900 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs

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