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NPC Generator

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Advanced [show]


Osah Decorum, Female Tiefling [Permalink]

Personal [hide]

Description: She is lean but muscular and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her white hair is drawn into a tight pony tail with a rose scrunchie. She tend to wears goggles to shield her eyes.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She can't help but pocket interesting objects she comes across

History: Osah was raised in a hard working conservative environment. Like her mother and her brother before her, after school she went straight into learning to become a Fortune-teller. She tends to her Fortune-teller job now, and dutifully fulfills any obligations she has.

Motivation: Expand her business; and she is unsatisfied with her job

Ideals: Entrepeneur. Flaws: Secretive. Bonds: Criminal record, Job. Occupation: Fortune-teller

Voice: Voice breaks

Attributes [hide]

Osah Decorum, Female Tiefling Commoner 9
Medium (5'11") Tiefling, Lawful Evil (CR 9)
Armor Class 10
Hit Points 43 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)18 (+4) 13 (+1)17 (+3)
Skills Nature +7, Stealth +3
Senses Passive Perception 11
Languages Common, Druidic, Dwarven, Ignan, Undercommon
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0

Possessions: 1900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fargrim Brazzik, Male Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is short and silver. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Fargrim was born the youngest of three triplets. A gifted student he started as a Navigator, but he got bored and became a Detective. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He loathes his own lifestyle; and marry his brother to traveling adventurers

Ideals: Philantrophist. Flaws: Depressed. Bonds: Job, Family, Has a crush. Occupation: Detective

Voice: Spits words with contempt

Attributes [hide]

Fargrim Brazzik, Male Dwarf Fighter 2
Medium (4'4") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 15 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)12 (+1) 13 (+1)9 (-1)
Skills Acrobatics +3, Intimidation +1
Senses Passive Perception 11
Languages Common, Dwarven, Aquan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 150 gp.


Social Check DCs


Naill Sylvaranth, Male Elf [Permalink]

Personal [hide]

Description: This western man wears a blue coat over a violet low-cut shirt, and a top hat upon his head. His clothes are grease stained in places. He wears a top hat to cover his moderate length white hair. His green eyes peer out from beneath his top blue hat.

Personality: He speaks before he thinks and is too direct. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: The child of western immigrants he idolized his father. Naill was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Naill decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: To prove his worth to the world; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Impulsive, Insane. Bonds: Poor, Immigrant, Criminal record. Occupation: Doctor

Voice: Puts emphasis on the wrong words

Attributes [hide]

Naill Sylvaranth, Male Elf Rogue 7
Medium (4'9") Elf, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 24 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 11 (+0)15 (+2) 8 (-1)12 (+1)
Skills Intimidation +4, Medicine +2
Senses Passive Perception 9
Languages Common, Elven, Draconic, Aquan
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4

Possessions: 3000 sp.


Social Check DCs


Elegant Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a large pastel mantle and cape that has been intricately interwoven into his blue robe. His attire stands in sharp contrast to his axe, which is beautifully polished and possesses an ornate carving of a rose on it. His black fur has been sun bleached extensively. His blue eyes dart from person to person.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He enjoys reading and quiet.

History: He got into the Ploughman business at a young age. He was an athlete and attended two major summer competitions. He never won. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Wants his loneliness to end; and he has a crush on the local barrister

Ideals: Logical, Athletic. Flaws: Terse. Bonds: Job, Has a crush. Occupation: Ploughman

Voice: Whispers

Attributes [hide]

Elegant Of Clay, Male Tabaxi Wizard 13
Medium (6'5") Tabaxi, Chaotic Neutral (CR 13)
Armor Class 14
Hit Points 53 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 12 (+1)12 (+1) 13 (+1)18 (+4)
Skills Insight +5, Sleight of Hand +8
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 4d4+2, Ranged +8 / 4d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13444

Possessions: 500 pp. Eye agate (7 gp). 1 Medium magic item.


Social Check DCs

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