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NPC Generator

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Advanced [show]


Anthony Wordsworth, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is wearing the road beaten gear of a warrior. His moppish brown hair is in a traditional bowl cut. He wears round tiny glasses practically rammed into his face.

Personality: He is very quiet and rarely speaks above a whisper. He also hits on women, regardless of circumstances.

History: He served in the navy to pay for his family's outstanding loans. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To reunite with his old friends; and wants a kiss

Ideals: Fighting, Athletic. Flaws: Shy. Bonds: Has a crush, Military, Adventurer. Occupation: Mason

Voice: Booming voice

Attributes [hide]

Anthony Wordsworth, Male Human Warrior 1
Medium (5'7") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 13 (+1)16 (+3) 12 (+1)6 (-2)
Skills Nature +5
Senses Passive Perception 11
Languages Common, Ignan, Gnoll, Terran
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 120 gp.


Social Check DCs


Baern Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a robe, a symbol of death around his neck, and a sickle on his belt. His blonde hair is drawn into a tight pony tail with a dagger scrunchie. His eyes, though not visible through his cowl, are violet.

Personality: He can speak with the recently deceased. He is a logical person and will generally grow upset if things defy logic and science.

History: Sold as a small child to a slaver, Baern was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His family was turned out during the war. He and his family wandered west to less war torn lands. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Baern fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to share knowledge with the world

Ideals: Fighting, Gifted, Logical. Flaws: PTSD. Bonds: Mentor. Occupation: Sculptor

Voice: Middle-eastern accent

Attributes [hide]

Baern Bigtoe, Male Dwarf Rogue 11
Medium (4'3") Dwarf, Chaotic Neutral (CR 11)
Armor Class 10
Hit Points 87 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 19 (+4)8 (-1) 14 (+2)8 (-1)
Skills Arcana +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1

Possessions: 80 pp.


Social Check DCs


Melissa Hailey, Female Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears loose pants and a collared shirt complete with sweater beneath her coat. Her red hair is cut jaggedly and amateurishly. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is lazy, self-centered, vain, and jealous.

History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Fisher. She has achieved small success as a Fisher.

Motivation: She'd like to take her coworkers down a peg; and wants to open a new tavern

Ideals: Gifted. Flaws: Addict, Shy, Selfish. Bonds: Job. Occupation: Fisher

Voice: Hissing voice

Attributes [hide]

Melissa Hailey, Female Human Wizard 9
Medium (5'8") Human, Lawful Good (CR 9)
Armor Class 12
Hit Points 21 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)17 (+3) 17 (+3)8 (-1)
Skills Athletics +3, Intimidation +2
Senses Passive Perception 13
Languages Common, Abyssal, Dwarven, Gnoll
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444432100

Possessions: 1100 gp. Tourmaline (80 gp). Banded agate (4 gp). Rich purple corundum (400 gp). Obsidian (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Pirithin Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: This man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and sports empty pouches on his belt. He wears a deerstalker hat to cover his moderate length silver hair. His brown unseeing eyes seem to look past you.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is able to fit into much smaller and tighter spaces than normal.

History: Born to a pair of adventurers, Pirithin grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has passion for adventuring and risk.

Ideals: Entrepeneur, Gifted. Flaws: Disease, Shy. Bonds: Adventurer. Occupation: Map Maker

Voice: Voice breaks

Attributes [hide]

Pirithin Sunmeadow, Male Halfling Monk 1
Small (3'3") Halfling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 18 (+4)14 (+2) 13 (+1)13 (+1)
Skills Acrobatics +3, History +4
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Celestial
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +4

Possessions: 6000 cp.


Social Check DCs

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