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NPC Generator

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Advanced [show]


Norkruuth Verthisathurgiesh, Male Dragonborn [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears tight fighting clothing, which leaves very little to the imagination. Beneath his clothing is a huge mess of scar tissue. He keeps his bronze crest in a pixie cut. He has gold eyes and a black hat with a green feather.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is an amazing painter.

History: He comes from a rich northern family. He was taken as a slave by a traveling circus and forced to perform He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Persistence, Gifted. Bonds: Slave, Rich. Occupation: Layabout

Voice: Rhymes sentences (sorry)

Attributes [hide]

Norkruuth Verthisathurgiesh, Male Dragonborn Commoner 4
Medium (6'8") Dragonborn, Chaotic Good (CR 4)
Armor Class 11
Hit Points 22 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 16 (+3)9 (-1) 11 (+0)13 (+1)
Skills Performance +3, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 200 gp. Eye agate (5 gp). Chalcedony (50 gp). Bloodstone (50 gp). Red-brown spinel (100 gp). 1 Minor magic item.


Social Check DCs


Alice Ainsworth, Female Human [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears grey leather gloves, a grey jacket, and tight pants. Her hair is long and black with streaks of chestnut, and is pulled back with small grey clips. She tend to wears goggles to shield her eyes.

Personality: Prone to second guessing herself, she comes off as nervous. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: Alice was raised in a hard working conservative environment. She moved out north to avoid the crime she committed. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: She seems to be bored by most things; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Justice. Flaws: Shy, Mundane. Bonds: Criminal record, Job. Occupation: Tailor

Voice: Speaks with back of mouth

Attributes [hide]

Alice Ainsworth, Female Human Fighter 1
Medium (5'5") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)10 (+0) 16 (+3)9 (-1)
Skills History +2, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 800 sp. Sardonyx (20 gp).


Social Check DCs


Harbek Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: A pudgy man standing about 4'5" has a big stupid grin on his face most of the time. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has styled his blonde hair well, parting it to the right. His green eyes are slightly larger than normal.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: From birth he was tutored by a cruel and relentless mentor. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Days after completing his studies, news broke out that his hometown was attacked by brigands. Harbek was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Antagonistic. Bonds: Enemies, Mentor, Military. Occupation: Stylist

Voice: Scandinavian accent

Attributes [hide]

Harbek Loderr, Male Dwarf Monk 9
Medium (4'5") Dwarf, Lawful Neutral (CR 9)
Armor Class 7
Hit Points 91 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)5 (-3) 19 (+4)12 (+1) 7 (-2)9 (-1)
Skills Acrobatics +0, Survival +1
Senses Passive Perception 8
Languages Common, Dwarven, Aquan
Attacks Melee +3 / 3d4+0, Ranged +0 / 3d4-3, Grapple +1

Possessions: 150 pp. 1 Minor magic item.


Social Check DCs


Ortegar Elderberry, Male Halfling [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright white and brown, and wears rings and necklaces with large, colorful gems. His attire stands in sharp contrast to his glaive, which is beautifully polished and possesses an ornate carving of a skull on it. He keeps his long golden hair kept up in a rat tail. He has several tiny topaz earrings on each ear.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He always tries to repair and not replace. It was this mentality that drove him into the Herbalist business.

History: Born in the south to a Herbalist, Ortegar learned a great deal about his mother's area of expertise. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He became a Herbalist soon after.

Motivation: To unite with his sister; and an old rival family wants him found

Ideals: Artistic, Persistence, Gifted. Bonds: Rich, Job, Family. Occupation: Herbalist

Voice: Speaks fast with a slight lisp

Attributes [hide]

Ortegar Elderberry, Male Halfling Expert 3
Small (3'1") Halfling, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 16 (+3)10 (+0) 8 (-1)10 (+0)
Skills Medicine +1, Religion +2
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2

Possessions: 500 sp.


Social Check DCs

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