Faral Coleman, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She is dressed in earthy colors with a yellow and black handkerchief worn on her left side. Her long black hair is drawn into a two foot long braid. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is irascible and easily irritated. She enjoys reading and quiet.
History: She was born in the east. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Meet up once more with her childhood friend.
Ideals: Logical. Flaws: Insane, Antagonistic. Bonds: Immigrant, Job, Adventurer. Occupation: Dilettante
Voice: Whispers
Attributes [hide]
Medium (4'7") Half-Elf, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 52 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 16 (+3) | 17 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Gnome, Abyssal, Infernal
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 200 gp.
Roger Garfield, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears just a brown suit. His red hair is cut jaggedly and amateurishly. He has several tiny sapphire earrings on each ear.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He invites people to come help in his community garden.
History: He was born several months after his mother was called into army service. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and he is not mentally stable, and does not behave rationally
Ideals: Justice, Philantrophist. Flaws: Insane. Bonds: Rich, Military. Occupation: Jeweler
Voice: Shortens vowels
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 11)
Armor Class 10
Hit Points 61 (11d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 11 (+0) | 10 (+0) | 9 (-1) | 9 (-1) | 19 (+4) |
Senses Passive Perception 9
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +3
Possessions: 1100 gp. Silver-plated steel longsword with jet jewel in hilt (1000 gp). A life-sized copper and silver statuette of a cockatrice. (50 gp).
Quick Of Ebony, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of death around his neck, and a sickle on his belt, and he perpetually has his sickle ready. He has dyed his greying orange fur a little too much giving a sharp orange color. He wears a mask on his face.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Quick was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Guard job now, and dutifully fulfills any obligations he has.
Motivation: He is unsatisfied with his job; and expand his business
Ideals: Fighting, Passionate, Opinionated. Bonds: Poor, Job. Occupation: Guard
Voice: Breathy voice
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Good (CR 8)
Armor Class 11
Hit Points 39 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 12 (+1) | 12 (+1) | 19 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 4 | 3 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: Blue sapphire (500 gp). Amethyst (80 gp). Bloodstone (80 gp). Aquamarine (1100 gp). Lapis lazuli (14 gp). 1 Minor magic item. 1 Minor magic item.
Creega Badger, Female Half-Orc [Permalink]
Personal [hide]
Description: She tends to wear a large white jacket. She is portly but not overly obese. She has styled her red hair well, parting it to the left. Her amber eyes are slightly larger than normal.
Personality: She is calm most of the time but flees social interaction. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Sold as a small child to a wizard, Creega was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her childhood dream was to be a Butcher, but she was a colossal failure. She's also a talented Butcher, but doesn't like to broadcast it.
Motivation: She seems to be bored by most things; and sabotage a competitor
Ideals: Gifted. Flaws: Shy, Mundane. Bonds: Mentor, Job. Occupation: Seamstress
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'0") Half-Orc, Lawful Good (CR 9)
Armor Class 11
Hit Points 26 (9d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 12 (+1) | 10 (+0) | 14 (+2) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Orc, Infernal, Elven
Attacks Melee +7 / 3d4+4, Ranged +4 / 3d4+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 3 | 3 | 2 | 0 |
Possessions: 1300 gp. Freshwater pearl (13 gp). Red garnet (130 gp). Aquamarine (1000 gp). Blue quartz (13 gp). Amethyst (130 gp). Hematite (13 gp). Sardonyx (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

