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NPC Generator

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Advanced [show]


Eridred Loderr, Female Dwarf [Permalink]

Personal [hide]

Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs, and she perpetually has her nunchaku ready. Her red hair is kept up in a ponytail inside a small hat. Her green unseeing eyes seem to look past you.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She works hard and plays hard.

History: She was born on a small isolated farm. She has chosen to use the inheritance that was left to her frivolously. She's also a talented Fortune-teller, but doesn't like to broadcast it.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is unsatisfied with her job

Ideals: Fighting. Flaws: Disease, Hedonist. Bonds: Rich, Job, Nature. Occupation: Butcher

Voice: Cold and demanding tone

Attributes [hide]

Eridred Loderr, Female Dwarf Fighter 2
Medium (3'10") Dwarf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 28 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 18 (+4)10 (+0) 15 (+2)7 (-2)
Skills Religion +2, Stealth +1
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0

Possessions: 330 gp.


Social Check DCs


Maiathah Hanali, Female Elf [Permalink]

Personal [hide]

Description: She wears skinny pants and wears a blue and tan robe with the hood down. Her silver hair is styled in orderly dreadlocks. Her eyes are likewise amber.

Personality: She will rave to anyone who will listen. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: She was raised in a mountains tribe. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Maiathah took refuge in the ruined castle and found the beat up halberd and armor she uses now. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She is terrified, and will act out of fear; and she is not mentally stable, and does not behave rationally

Ideals: Joker. Flaws: Insane, Disease, Fearful. Bonds: Nature. Occupation: Carpenter

Voice: Gruff and masculine

Attributes [hide]

Maiathah Hanali, Female Elf Druid 3
Medium (5'4") Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 9 (-1)14 (+2) 16 (+3)12 (+1)
Skills Arcana +4
Senses Passive Perception 13
Languages Common, Elven, Halfling, Giant
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 300 gp.


Social Check DCs


Therai Doom, Male Tiefling [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears a feathered hat to cover his moderate length chestnut hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: His tongue was cut out and he uses sign language. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: The child of western immigrants he idolized his father. Therai was born on a far western desert where he grew up under the tutelage of his father, an expert Spice Merchant. He has been saving his money to try and buy his brother's freedom.

Motivation: Marry his brother to traveling adventurers; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Disease. Bonds: Adventurer, Immigrant, Family. Occupation: Spice Merchant

Voice: Hard of hearing, loud

Attributes [hide]

Therai Doom, Male Tiefling Ranger 17
Medium (5'7") Tiefling, Lawful Neutral (CR 17)
Armor Class 9
Hit Points 86 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 11 (+0)20 (+5) 12 (+1)17 (+3)
Skills Perception +7, Performance +9
Senses Passive Perception 19
Languages Common, Undercommon, Celestial, Druidic, Dwarven, Aquan
Attacks Melee +6 / 5d4+0, Ranged +5 / 5d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15022

Possessions: 11000 gp. Tiger eye turquoise (4 gp). Sard (20 gp). Azurite (4 gp). Lapis lazuli (4 gp). Alexandrite (1400 gp). Moss agate (4 gp). Zircon (20 gp). Iolite (20 gp). Coral (70 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Hlin Fallack, Female Dwarf [Permalink]

Personal [hide]

Description: 4'2" and muscular, this eastern woman wears dark leathers with embroidery. Her black hair is cut jaggedly and amateurishly. Her blue eyes are passionate and lively.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is a great chef.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She now travels the world, in search of power and loot.

Motivation: She has passion for adventuring and risk; and she's looking for her big break

Ideals: Athletic, Gifted. Flaws: Antagonistic, PTSD. Bonds: Adventurer. Occupation: Engraver

Voice: Rhymes sentences (sorry)

Attributes [hide]

Hlin Fallack, Female Dwarf Barbarian 1
Medium (4'2") Dwarf, True Neutral (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 13 (+1)10 (+0) 16 (+3)9 (-1)
Skills Intimidation +1, Medicine +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 90 gp. Azurite (13 gp).


Social Check DCs

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