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NPC Generator

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Advanced [show]


Paymon Felicity, Male Tiefling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears very tight pants and wife beaters, though occasionally he sports a black coat. His blue hair is lengthy and is close to two feet long. He has gleaming, smiling silver eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Animals are drawn to him, and he is able to talk to them.

History: He served in the navy to pay for his family's outstanding loans. He was an athlete and attended two major summer competitions. He never won. He has dedicated himself to building a better village for his children.

Motivation: Expand his business; and further expansion of business

Ideals: Athletic, Gifted. Bonds: Job, Military, Adventurer. Occupation: Priest

Voice: Speaks with lips pursed

Attributes [hide]

Paymon Felicity, Male Tiefling Warrior 1
Medium (6'8") Tiefling, Lawful Evil (CR 1)
Armor Class 10
Hit Points 8 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 7 (-2)13 (+1) 10 (+0)14 (+2)
Skills Acrobatics +2, Persuasion +4
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +4

Possessions: 300 sp. Golden pearl (110 gp).


Social Check DCs


Windy Running, Male Tabaxi [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a slight overbite and is overall scrawny. His fur is cut close to his head. This green eyed southerner is not easily forgotten.

Personality: He can speak with the recently deceased. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: From birth he was tutored by a cruel and relentless mentor. His childhood dream was to be a Jeweler, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: A rival would like him out of the picture; and wants to have a good time and be beloved

Ideals: Gifted, Optimist. Flaws: Insane. Bonds: Criminal record, Mentor, Job. Occupation: Stableman

Voice: Pronounces O like U

Attributes [hide]

Windy Running, Male Tabaxi Wizard 10
Medium (6'4") Tabaxi, Lawful Evil (CR 10)
Armor Class 15
Hit Points 42 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
3 (-4)21 (+5) 12 (+1)8 (-1) 12 (+1)15 (+2)
Skills Medicine +5, Stealth +9
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 3d6-4, Ranged +9 / 3d6+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 700 gp. Rhodochrosite (6 gp). Rose (80 gp). Chrysoprase (80 gp). Citrine (80 gp). Tiger eye turquoise (6 gp). 1 Minor magic item.


Social Check DCs


Heather Dulmage, Female Half-Elf [Permalink]

Personal [hide]

Description: This light-skinned female wears a tight fitting violet shirt and pants. She is tall, broad shouldered and powerfully built. She has brown hair. Her amber eyes dart around the room hyper actively observing anyone and anything.

Personality: She is erratic and paranoid. She believes goblins are coming to abduct people. As long as the job gets done she does not care how it got done.

History: Heather was born into a poor family. Growing up, she dreamt of becoming a Commoner, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Commoner in service of a powerful lord somewhere. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Sabotage a competitor; and many goblins want her driven away

Ideals: Professionalism. Bonds: Poor, Enemies, Adventurer, Job. Occupation: Weaver

Voice: Hard of hearing, loud

Attributes [hide]

Heather Dulmage, Female Half-Elf Commoner 11
Medium (5'5") Half-Elf, Lawful Evil (CR 11)
Armor Class 11
Hit Points 25 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)11 (+0) 13 (+1)14 (+2)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2

Possessions: Deep blue spinel (500 gp). Deep blue spinel (500 gp). Lapis lazuli (16 gp). Fiery yellow corundum (400 gp). Freshwater pearl (16 gp). Freshwater pearl (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nelkin Swiftwhistle, Male Halfling [Permalink]

Personal [hide]

Description: This man has the majority of his body covered in plate. He has a penchant for wearing a ring with an oversized ruby on his right hand. He wears his silver hair up in a very large beehive style do. He is baby faced.

Personality: Prone to second guessing himself, he comes off as nervous. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Gifted from a young age, Nelkin studied abroad. His childhood dream was to be a Masseuse, but he was a colossal failure. He tends to his Spice Merchant job now, and dutifully fulfills any obligations he has.

Motivation: To be a Masseuse again; and balancing his hectic life and new spice merchant responsibilities is difficult

Ideals: Gifted. Flaws: Shy. Bonds: Rich, Job. Occupation: Spice Merchant

Voice: Puts emphasis on the wrong words

Attributes [hide]

Nelkin Swiftwhistle, Male Halfling Warlock 6
Small (3'3") Halfling, Chaotic Neutral (CR 6)
Armor Class 15
Hit Points 45 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)18 (+4) 17 (+3)9 (-1) 14 (+2)9 (-1)
Skills Insight +5, Intimidation +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp.


Social Check DCs

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