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NPC Generator

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Advanced [show]


Jezean Pfaphnyrennish, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears long strands of amethyst and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and she perpetually has her flail ready. Her crest is green and very short. She has several tiny amethyst earrings on each ear.

Personality: Her tongue was cut out and she uses sign language. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: She was raised in a white middle class family as the only child. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She now mingles about in high society.

Motivation: She is greedy; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Disease, Forgetful, Mundane. Bonds: Rich. Occupation: Glassblower

Voice: Timid voice

Attributes [hide]

Jezean Pfaphnyrennish, Female Dragonborn Adept 9
Medium (6'7") Dragonborn, Lawful Evil (CR 9)
Armor Class 8
Hit Points 46 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)7 (-2) 12 (+1)15 (+2) 8 (-1)19 (+4)
Skills Persuasion +7, Stealth +1
Senses Passive Perception 9
Languages Common, Aquan, Gnoll
Attacks Melee +7 / 3d4+4, Ranged +1 / 3d4-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1600 gp. Jeweled electrum ring (4000 gp). Golden circlet with four aquamarines (3000 gp).


Social Check DCs


Daar Akambherylliax, Female Dragonborn [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She keeps her long copper crest kept up in a rat tail. She has gold eyes and a black hat with a blue feather.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: She was always a brilliant, if unscrupulous mind. Daar was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Daar decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently she has begun working with bootleggers and crooks.

Motivation: She's looking for her big break; and to reunite with her old friends

Ideals: Disciplined, Logical. Flaws: Insane. Bonds: Adventurer, Criminal record. Occupation: Knight

Voice: Russian accent

Attributes [hide]

Daar Akambherylliax, Female Dragonborn Bard 2
Medium (6'6") Dragonborn, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 15 (+2)10 (+0) 15 (+2)12 (+1)
Skills Arcana +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 380 gp. 4 Thunderstones.


Social Check DCs


Art In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He keeps his gray fur in a pixie cut. His amber eyes have a joyful gleam in them most of the time.

Personality: He is happy with his job as a Bather. He turns his eye from what people do, preferring to live and let live. He is obsessed with his god.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Nothing but the best is good enough for him; and to be a mason again

Ideals: Entrepeneur, Impeccable. Bonds: Job, Religious, Military. Occupation: Bather

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Art In the Wind, Male Tabaxi Cleric 10
Medium (5'0") Tabaxi, Lawful Evil (CR 10)
Armor Class 13
Hit Points 46 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 10 (+0)12 (+1) 14 (+2)13 (+1)
Skills Acrobatics +7, Survival +6
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464433

Possessions: Just what you see.


Social Check DCs


Kyle Chance, Male Half-Elf [Permalink]

Personal [hide]

Description: This man wears a yellow shirt with thin white vertical stripes and green pants. He is muscular with a powerful set of arms. His hair is always cut to a buzz. His green eyes peer out from beneath his small yellow hat.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born in the west to a Sailor, Kyle learned a great deal about his mother's area of expertise. In his 12th year, his parents were killed by a gnolls raid, leaving Kyle alone in the world. After a stint in an orphanage, he was adopted. He now spends his time doing works of charity.

Motivation: Further expansion of business; and he would like to get married and retire

Ideals: Philantrophist. Bonds: Job, Military, Enemies, Has a crush. Occupation: Sailor

Voice: Australian accent

Attributes [hide]

Kyle Chance, Male Half-Elf Fighter 1
Medium (5'0") Half-Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)11 (+0) 10 (+0)14 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 30 gp. Citrine (60 gp).


Social Check DCs

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