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NPC Generator

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Advanced [show]


Ermina Adley, Female Human [Permalink]

Personal [hide]

Description: She wears grey robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a falchion, but if one is not available she will default to her nunchaku, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'8" when asserting herself. Her moppish blonde hair is in a traditional bowl cut. Her amber eyes have a joyful gleam in them most of the time.

Personality: A deeply religious woman she believes everything happens for a reason. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She is the product a well kept family trust fund and as such has never really known need. As a young adult she joined a group advocating for an improvement in Human conditions. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Money/treasure; and a strong sense of loyalty to tabaxi people

Flaws: Secretive, Racist. Bonds: Religious, Rich. Occupation: Bather

Voice: Draws out vowels

Attributes [hide]

Ermina Adley, Female Human Aristocrat 1
Medium (5'8") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 4 (-3)10 (+0) 11 (+0)15 (+2)
Skills Performance +4, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 600 sp. Pink pearl (60 gp).


Social Check DCs


Sun Of Passion, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she is generally shirtless and showing off her tattooed chest. Her orange fur has been sun bleached extensively. Her green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She snorts whenever she laughs or is feeling confident. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: Born in a small village she learned the ways of the warrior from her father. Sun was born on a far northern desert where she grew up under the tutelage of her father, an expert Fletcher. She has dedicated herself to building a better world.

Motivation: Many gnolls want her driven away; and to reunite with her old friends

Ideals: Fighting. Bonds: Immigrant, Adventurer, Enemies. Occupation: Fletcher

Voice: Jamaican accent

Attributes [hide]

Sun Of Passion, Female Tabaxi Aristocrat 6
Medium (4'8") Tabaxi, Lawful Evil (CR 6)
Armor Class 10
Hit Points 41 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)15 (+2) 15 (+2)19 (+4)
Skills Animal Handling +5, Arcana +5
Senses Passive Perception 12
Languages Common, Gnome, Halfling
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3

Possessions: 700 gp. Jasper (30 gp).


Social Check DCs


Tûmûg Conway, Male Half-Orc [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He typically wears a sleeveless long coat of deep white leather and dull black iron scale mail. His silver hair is styled in orderly dreadlocks. He wears round tiny glasses practically rammed into his face.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. As long as the job gets done he does not care how it got done.

History: Tûmûg was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Since then, he has sought to make the best of life.

Motivation: He wants nothing more than to rejoin the army; and he desires power and/or immortality

Ideals: Optimist, Professionalism. Bonds: Poor, Adventurer, Military. Occupation: Roofer

Voice: Aggressive tone

Attributes [hide]

Tûmûg Conway, Male Half-Orc Rogue 15
Medium (6'9") Half-Orc, True Neutral (CR 15)
Armor Class 10
Hit Points 58 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 11 (+0)11 (+0) 11 (+0)6 (-2)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +8 / 4d8+3, Ranged +5 / 4d8+0, Grapple +3

Possessions: 6000 gp. Silver comb with moonstones (500 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (30 gp).


Social Check DCs


Zook Munggen, Male Gnome [Permalink]

Personal [hide]

Description: This younger middle-aged man is wearing a long, tan cloak, and a wedding ring on his left hand. His hair is brown and curly. His eyes are gray and he is always smoking a pipe.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His father took him hunting and taught him how to get in the mind of other creatures. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Further expansion of business; and wishes to resurrect an old love

Ideals: Logical. Flaws: Antagonistic, Disease. Bonds: In love, Nature, Job. Occupation: Jeweler

Voice: Relaxed voice

Attributes [hide]

Zook Munggen, Male Gnome Bard 4
Small (3'6") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 23 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)11 (+0) 12 (+1)11 (+0)
Skills Investigation +2, Survival +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs

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