Jocelyn Gladstone, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he likes to wear darkened spectacles and heavy clothing, no matter the weather. He has moderate length white hair. He wears round tiny glasses practically rammed into his face.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He has all his life been fascinated with dancing.
History: Jocelyn hails from a village terrorized by gnolls. He has had some formal dancing training, and achieved minor success. He has been saving his money to try and buy his brother's freedom.
Motivation: Regain custody of his daughter; and he has money and likes to spend it
Ideals: Justice, Artistic. Bonds: Enemies, Family, Rich. Occupation: Bather
Voice: Eastern European accent
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 36 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 16 (+3) | 15 (+2) | 13 (+1) | 11 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 |
Possessions: 3000 sp. Azurite (10 gp). Rock crystal (50 gp). Deep blue spinel (900 gp). Peridot (50 gp). 1 Minor magic item. 1 Minor magic item.
Vorka Hayhurst, Female Half-Orc [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her blonde hair is cut jaggedly and amateurishly. Her eyes are green and catlike.
Personality: She is witty, but her monotone delivery comes off as unnerving She also is a firm believer in the womanly ideal.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She has built up a small fortune and can afford her own way.
Motivation: Revenge; and to end her boredom
Ideals: Joker. Flaws: Impulsive, Mundane. Bonds: Rich, Religious, Enemies. Occupation: Apothecary
Voice: Relaxed voice
Attributes [hide]
Medium (5'3") Half-Orc, Chaotic Good (CR 12)
Armor Class 11
Hit Points 78 (12d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 11 (+0) | 6 (-2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
Possessions: 1000 gp. Jeweled gold crown (6000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (170 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Rieta Agility, Female Tiefling [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She is dressed in a clean green cloak covering her clean studded leather. She keeps her silver hair in a pixie cut. Her white eyes dart from person to person.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. Energy wise she seems alert and responsive.
History: Born in the east her family was never financially stable. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She's also a talented Blacksmith, but doesn't like to broadcast it.
Motivation: Balancing her hectic life and new Farmer responsibilities is difficult; and sabotage a competitor
Ideals: Philantrophist, Professionalism. Flaws: Antagonistic. Bonds: Poor, Job. Occupation: Farmer
Voice: Dutch accent
Attributes [hide]
Medium (5'6") Tiefling, Chaotic Good (CR 10)
Armor Class 12
Hit Points 91 (10d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 15 (+2) | 14 (+2) | 16 (+3) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Draconic, Infernal
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +6
Possessions: 13000 sp. Coral (60 gp). Azurite (11 gp). Chalcedony (20 gp). White opal (1400 gp). White opal (1400 gp). Chrysoberyl (60 gp). Moonstone (20 gp). Freshwater pearl (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gerard Marley, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears grey trousers with yellow and green striped suspenders. He wears various colorful collared shirts. His golden hair is lengthy and is close to two feet long. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. A true patriot, Gerard would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Barkeep mother left him crippled. He's since become an addict/alcoholic.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Philantrophist. Flaws: Addict, Disease, Insomniac. Bonds: Military. Occupation: Shepherd
Voice: Aggressive tone
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 9 (-1) | 16 (+3) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Druidic, Halfling, Infernal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 sp. Amethyst (140 gp).
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Their contribution stands as a beacon of hope for all adventurers!

