Odo Kent, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is greying and his face has many wrinkles. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He also has developed a complete distrust of the Mortician profession.
History: The child of a Mortician, who enjoyed hunting, Odo was taken on many hunting expeditions. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He then took over the family business and is one of the better Servant for hire.
Motivation: To be a Mortician again.
Ideals: Joker. Flaws: Insomniac. Bonds: Job, Nature, Military. Occupation: Servant
Voice: Jamaican accent
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 500 sp.
Eiravel Iathrana, Male Elf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he typically wears blue cloth garments or leather armor. He keeps his white hair in a pixie cut. He has gleaming, smiling green eyes.
Personality: He is fixated on the number 100. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Eiravel was raised in a hard working conservative environment. Eiravel was born on a far southern island where he grew up under the tutelage of his father, an expert Detective. He has worked as a Detective like his father before him.
Motivation: Meet up once more with his childhood friend; and further expansion of business
Ideals: Justice. Flaws: Insane. Bonds: Job, Immigrant, Adventurer. Occupation: Detective
Voice: Timid voice
Attributes [hide]
Medium (5'5") Elf, Chaotic Good (CR 6)
Armor Class 10
Hit Points 31 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 10 (+0) | 9 (-1) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 3 | 2 |
Possessions: 100 gp. Chrysoprase (80 gp). Zircon (80 gp). Malachite (6 gp). Jade (80 gp). 1 Minor magic item.
Pallabar Munggen, Male Gnome [Permalink]
Personal [hide]
Description: He dresses in blue turtlenecks beneath a tan coat with black slacks. He is portly but not overly obese. His hair is always cut to a buzz. His eyes are green and catlike.
Personality: He is overprotective of those who hire his services. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: When he was but 4 years old his parents immigrated from the west. Aside from being a slave or a gladiator, there isn't much legitimate work for Gnomes in Pallabar's homeland. Pallabar decided to take the middle way and become a bodyguard. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: To protect his home.
Ideals: Optimist, Fighting. Bonds: Guardian, In love, Immigrant. Occupation: Map Maker
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 12)
Armor Class 12
Hit Points 85 (12d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 9 (-1) | 9 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1
Possessions: Large well-done wool tapestry (600 gp). Jeweled gold crown (6000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Therlin Brazzik, Female Dwarf [Permalink]
Personal [hide]
Description: This southern woman wears a robe, a symbol of strength around her neck, and a kukri on her belt. Her clothes are grease stained in places. She has wavy silver hair. She has a tattooed face.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Therlin is combative with any and all who dare try her patience in the slightest.
History: Born to a Stableman, her father struggled to pay the bills. Through the years after Therlin was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Therlin's father didn't care for her much, and the feeling was mutual. After a long history of fighting, Therlin and her spouse have recently divorced.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she seems to be bored by most things
Ideals: Fighting, Justice. Flaws: Antagonistic. Bonds: Poor, Immigrant. Occupation: Servant
Voice: Spits and sputters
Attributes [hide]
Medium (3'9") Dwarf, Lawful Neutral (CR 6)
Armor Class 10
Hit Points 31 (6d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 10 (+0) | 16 (+3) | 8 (-1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 40000 cp. Aquamarine (800 gp). Golden yellow topaz (800 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!

