Enidda Loofollue, Female Gnome [Permalink]
Personal [hide]
Description: She wears rags and sports a simple walking cane. Her hair is short and brown. She wears a mask on her face.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: Enidda was born into a poor family. Growing up, she dreamt of becoming a Ranger, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Ranger in service of a powerful lord somewhere. In her 13th year, her parents were killed by a drow raid, leaving Enidda alone in the world. After a stint in an orphanage, she was adopted. During her travels, Enidda and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Enidda discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Enidda fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: To settle down with her crush; and she has a crush on the local shoemaker
Flaws: Shy, Disease. Bonds: Poor, Has a crush, Adventurer, Enemies. Occupation: Mayor
Voice: Shortens vowels
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 34 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 5 (-3) | 10 (+0) | 19 (+4) | 9 (-1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee -1 / 1d10-3, Ranged +2 / 1d10+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 600 gp. 1 Minor magic item.
Matilda Wallace, Female Human [Permalink]
Personal [hide]
Description: She stands about 6'0" and dresses in collared shirts and wears a proper scarf over her head. Her left leg appears badly burned and disfigured. She wears her hair in dreadlocks. Her hazel eyes are slightly larger than normal.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: The child of southern immigrants she idolized her father. Cursed with a spirit at a very young age, Matilda has worked very hard to control her curse. She moves from town to town, unable to find a place to settle.
Motivation: Her religion dominates her actions.
Flaws: Disease. Bonds: Poor, Religious, Immigrant. Occupation: Crown-heir
Voice: Shortens vowels
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 11)
Armor Class 14
Hit Points 96 (11d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 18 (+4) | 18 (+4) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +8 / 3d8+4, Grapple +4
Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Barendd Foamtankard, Male Dwarf [Permalink]
Personal [hide]
Description: This man dresses in brown turtlenecks beneath a blue coat with grey slacks. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. He has a very tight haircut. His eyes are amber and he is always smoking a pipe.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a font of random trivia from the lore and stories he has discovered
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has built up a small fortune and can afford his own way.
Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him
Ideals: Logical, Impeccable. Flaws: Mundane, Disease. Bonds: Rich. Occupation: Healer
Voice: Boston accent
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 12)
Armor Class 12
Hit Points 72 (12d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 17 (+3) | 10 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
Possessions: 4000 gp. Blue quartz (15 gp). Tourmaline (90 gp). Jet (90 gp). Hematite (15 gp). Silver pearl (90 gp). Alexandrite (1600 gp). Hematite (15 gp). Violet garnet (1600 gp). Moonstone (50 gp). 1 Minor magic item.
Five In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking southern young adult. She dresses like a well dressed Sage does. Beneath her clothing is a huge mess of scar tissue. Her beige fur is thinning but still full. She tend to wears goggles to shield her eyes.
Personality: She snorts whenever she laughs or is feeling confident. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-brother.
History: From birth she was tutored by a cruel and relentless mentor. A few years later when the north was not economically sound they moved to her current location. She has achieved small success as a Sage.
Motivation: Regain custody of her son.
Bonds: Job, Slave, Family, Mentor, Immigrant. Occupation: Sage
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 14 (+2) | 16 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Goblin, Auran, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 2000 sp. White pearl (160 gp). 1 Masterwork Common Ranged Weapon.
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