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NPC Generator

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Advanced [show]


Beast Prim Posies, Female Tabaxi [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears long strands of ruby and short pastel dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her fur is cinnamon and curly. She wears large thick round spectacles.

Personality: She acts crazy and hedonistic. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: She was born in the north, but her parents moved at a very young age to the south. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has built up a small fortune and can afford her own way.

Motivation: She is greedy.

Ideals: Optimist, Entrepeneur. Flaws: Hedonist. Bonds: Rich, Immigrant. Occupation: Tanner

Voice: American accent

Attributes [hide]

Beast Prim Posies, Female Tabaxi Rogue 2
Medium (6'5") Tabaxi, Neutral Good (CR 2)
Armor Class 12
Hit Points 9 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)11 (+0) 14 (+2)13 (+1)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Oskar Morigak, Male Dwarf [Permalink]

Personal [hide]

Description: He wears suspenders and brown workpants. His shirt is grey, and he wears a heavy brown leather apron most of the time. He has a slight overbite and is overall scrawny. His silver hair and beard is wavy and long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Baker mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is greedy.

Flaws: Insane, Insomniac, Fearful, Disease. Bonds: Rich. Occupation: Interpreter

Voice: Nasally tone

Attributes [hide]

Oskar Morigak, Male Dwarf Fighter 12
Medium (4'4") Dwarf, Neutral Evil (CR 12)
Armor Class 12
Hit Points 79 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)12 (+1) 14 (+2)7 (-2)
Skills Perception +6, Stealth +6
Senses Passive Perception 16
Languages Common, Dwarven, Gnome
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2

Possessions: 3000 gp. Brown-green garnet (90 gp). Lapis lazuli (10 gp). Star rose quartz (70 gp). Zircon (70 gp). Sard (70 gp). Chrysoprase (70 gp). Obsidian (10 gp). Lapis lazuli (10 gp). Citrine (70 gp). Jet (90 gp).


Social Check DCs


Guy Garrick, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man likes to wear darkened spectacles and heavy clothing, no matter the weather. His white hair is thinning but still full. His hazel eyes are slightly larger than normal.

Personality: He has always had a great fascination with Human culture. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born on a small isolated farm. Guy liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He's since become an addict/alcoholic.

Motivation: Wants to raise his children well; and to reunite with his absent father

Ideals: Philantrophist. Flaws: Racist, Addict. Bonds: Nature, Family. Occupation: Bricklayer

Voice: Low rumbling, strings words together

Attributes [hide]

Guy Garrick, Male Human Ranger 11
Medium (5'7") Human, Lawful Evil (CR 11)
Armor Class 11
Hit Points 79 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 16 (+3)6 (-2) 16 (+3)17 (+3)
Skills Insight +7, Perception +7
Senses Passive Perception 17
Languages Common
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501100

Possessions: 2800 gp. Zircon (30 gp). Freshwater pearl (5 gp). Citrine (30 gp). Blue star sapphire (500 gp). Moss agate (5 gp). Malachite (5 gp). Deep blue spinel (500 gp). Zircon (30 gp). Black star sapphire (500 gp).


Social Check DCs


Rangrim Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a robe, a symbol of his god around his neck, and a sickle on his belt. His white hair has been sun bleached extensively. His violet eyes have a joyful gleam in them most of the time.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Rangrim is combative with any and all who dare try his patience in the slightest.

History: He got into the Apothecary business at a young age. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He struck the Apothecary job and began his own company from there.

Motivation: Wants to open a new tavern; and to be a soapmaker again

Ideals: Fighting, Justice. Bonds: Immigrant, Job. Occupation: Apothecary

Voice: Scandinavian accent

Attributes [hide]

Rangrim Rumnaheim, Male Dwarf Rogue 2
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 7 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)9 (-1) 16 (+3)8 (-1)
Skills Animal Handling +5, Performance +1
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1400 sp.


Social Check DCs

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