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NPC Generator

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Advanced [show]


Callie Reedfellow, Female Halfling [Permalink]

Personal [hide]

Description: A plain young-adult woman, she typically wears red cloth garments or leather armor. Her chestnut hair, when down, is lengthy. She wears round tiny glasses practically rammed into her face.

Personality: She is not truly malevolent, but she is obsessed with dancing. She constantly tries to fill her life with dancing. She is lazy, self-centered, vain, and jealous.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Ostracized due to the necromantic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Regain custody of her daughter; and her relatives are trying to arrange a marriage

Ideals: Artistic, Gifted, Logical. Flaws: Selfish. Bonds: Family. Occupation: Sellsword

Voice: Rolls R's

Attributes [hide]

Callie Reedfellow, Female Halfling Druid 4
Small (2'11") Halfling, Lawful Good (CR 4)
Armor Class 13
Hit Points 22 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)15 (+2) 14 (+2)14 (+2) 15 (+2)6 (-2)
Skills Medicine +4, Stealth +4
Senses Passive Perception 12
Languages Common, Halfling, Gnoll, Gnome
Attacks Melee -1 / 1d10-3, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 3000 cp. 1 Minor magic item.


Social Check DCs


Ermina Mitchell, Female Human [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Human, and stands approximately 5'2". She dresses like a well dressed Mercenary does, and her gloved hand is found clutching a shortspear. With bright auburn hair. Her eyes are a pleasant green.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: She was always a brilliant, if unscrupulous mind. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She has achieved small success as a Mercenary.

Motivation: Further expansion of business; and to be a locksmith again

Ideals: Joker, Logical. Flaws: Antagonistic, Insane. Bonds: Job. Occupation: Mercenary

Voice: Strong lisp

Attributes [hide]

Ermina Mitchell, Female Human Aristocrat 10
Medium (5'2") Human, Chaotic Good (CR 10)
Armor Class 9
Hit Points 77 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 15 (+2)9 (-1) 13 (+1)5 (-3)
Skills Medicine +5, Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +3 / 3d6-1, Grapple +2

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gynnie Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She wears a white costume with the symbols of the sun god on her torso. She has brown hair. She has hazel eyes and a white hat with a yellow feather.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She would rather hide behind her crafts than deal with other people.

History: She comes from a rich northern family. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has never given up on her singing dream.

Motivation: Wants to work out more often; and she has money and likes to spend it

Ideals: Athletic, Joker, Artistic. Flaws: Shy. Bonds: Rich. Occupation: Sailor

Voice: Breathy voice

Attributes [hide]

Gynnie Warmwater, Female Halfling Monk 2
Small (2'10") Halfling, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)10 (+0) 14 (+2)16 (+3) 16 (+3)13 (+1)
Skills Persuasion +3, Survival +5
Senses Passive Perception 13
Languages Common, Halfling, Druidic, Orc, Elven
Attacks Melee -1 / 1d6-3, Ranged +2 / 1d6+0, Grapple +0

Possessions: 360 gp. 1 Climber’s kit.


Social Check DCs


Balam Bright, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears a simple green robe with violet stripes complete with hood. He is muscular with a powerful set of arms. He sports a flattop hair cut. His red eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born in a small village he learned the ways of the warrior from his mother. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Mercenary they were divorced and he won custody of their daughter. He worked as a Bather, and he later adopted a second daughter.

Motivation: To reunite with his absent mother.

Ideals: Optimist, Fighting. Flaws: Mundane. Bonds: Poor, Family. Occupation: Bather

Voice: Eastern European accent

Attributes [hide]

Balam Bright, Male Tiefling Cleric 3
Medium (6'6") Tiefling, Chaotic Neutral (CR 3)
Armor Class 7
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)5 (-3) 11 (+0)17 (+3) 15 (+2)17 (+3)
Skills Nature +5, Sleight of Hand -1
Senses Passive Perception 12
Languages Common, Auran, Elven, Druidic
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 7000 cp. 1 Masterwork Common Melee.


Social Check DCs

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