Quillathe Sylvaranth, Female Elf [Permalink]
Personal [hide]
Description: She prefers to wear blue pants and tee shirts. She has shaved her head bald. She has a tattooed face.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. When she's not drinking or sleeping the drinks off, she's doing poetry.
History: She was raised in a plains tribe. Over the years she perfected her riding and shooting skills. She ran away from her former home and has been making her living as a Marshal for the past few years.
Motivation: She would like to get married and retire; and wants her loneliness to end
Ideals: Disciplined, Artistic. Bonds: Nature, Job, Has a crush. Occupation: Marshal
Voice: Mousy voice
Attributes [hide]
Medium (5'3") Elf, Neutral Evil (CR 7)
Armor Class 14
Hit Points 30 (7d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 19 (+4) | 9 (-1) | 14 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Giant
Attacks Melee +3 / 2d8+0, Ranged +7 / 2d8+4, Grapple +5
Possessions: 3000 sp. Coral (120 gp).
Cask Shoe, Female Tabaxi [Permalink]
Personal [hide]
Description: This malnourished woman wears a pastel collared shirt and tan skirt. She accessorizes with a violet scarf around the waist and a strap diagonally across her shirt. Her orange fur is drawn into a tight pony tail with a rose scrunchie. She wears crescent spectacles with a black brim.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: Born in the east to a Mortician, Cask learned a great deal about her father's area of expertise. Her father was very strict, and drilled into her lessons on being the perfect lady. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She is unsatisfied with her job; and balancing her hectic life and new mortician responsibilities is difficult
Ideals: Impeccable. Flaws: Mundane. Bonds: Poor, Military, Job. Occupation: Mortician
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Evil (CR 10)
Armor Class 11
Hit Points 83 (10d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 13 (+1) | 18 (+4) | 18 (+4) | 10 (+0) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Gnoll, Undercommon, Goblin, Aquan
Attacks Melee +3 / 3d6-1, Ranged +5 / 3d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 16 | 3 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (90 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (30 gp). Fire opal pendant on a fine gold chain (2100 gp). Jeweled electrum ring (3000 gp). An abacus with copper, silver and gold markers (30 gp).
Ortegar Smoothhands, Male Halfling [Permalink]
Personal [hide]
Description: This tall, slender man wears light armors faded through time and improper care. He has a long blonde beard with little hanging trinkets. His eyes are blue.
Personality: He can speak with the recently deceased. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. After coming to the age of reason, Ortegar took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted psionic powers by his dying sister.
Motivation: To get a good night's sleep; and to be a bowyer again
Ideals: Gifted, Extrovert. Flaws: Disease, Insomniac. Occupation: Unemployed
Voice: Posh accent
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 10)
Armor Class 16
Hit Points 22 (10d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 20 (+5) | 10 (+0) | 16 (+3) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Halfling, Sylvan, Gnome, Undercommon
Attacks Melee +4 / 3d6+0, Ranged +9 / 3d6+5, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 4 | 4 | 4 | 3 | 3 | 2 | 0 |
Possessions: 1300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Murook Wade, Female Half-Orc [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She is generally shirtless and showing off her tattooed chest. She wears her hair in dreadlocks. She tend to wears goggles to shield her eyes.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: She was raised in a island tribe. Her father was a soldier and died while she was still young. Murook was left her father's suit of armor and trained in its use and care. She's also a talented Dyer, but doesn't like to broadcast it.
Motivation: She is terrified, and will act out of fear; and further expansion of business
Ideals: Athletic. Flaws: Fearful. Bonds: Poor, Job, Nature, Military. Occupation: Mayor
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'9") Half-Orc, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 13 (+1) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Dwarven, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!

