Blorg Benson, Male Half-Orc [Permalink]
Personal [hide]
Description: This late middle aged man is wearing a long, black cloak and is in decent physical shape. His hair is auburn and very short. His violet eyes peer out from beneath his small black hat.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He would rather hide behind his crafts than deal with other people.
History: Blorg lived on a farm with his father, near the main road leading to a nearby town. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He has since lost track of the people in his past.
Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and regain custody of his son
Ideals: Disciplined, Artistic, Gifted. Flaws: Shy. Bonds: Family, Enemies. Occupation: Detective
Voice: Voice breaks
Attributes [hide]
Medium (5'1") Half-Orc, Chaotic Good (CR 7)
Armor Class 10
Hit Points 67 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 16 (+3) | 8 (-1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 1 |
Possessions: 300 gp. Golden yellow topaz (300 gp).
Antrara Lhamboldennish, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her crest is copper and curly. Her gold eyes peer out from beneath her Stetson green hat.
Personality: Antrara wants to be seen as a stoic, levelheaded, noble Druid, so she tries to act the part. She does a good job, for the most part... To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Antrara was born into a poor family. Growing up, she dreamt of becoming a Druid, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Druid in service of a powerful lord somewhere. She moved out south to avoid the crime she committed. She now travels the world, in search of power and loot.
Motivation: She has comitted a past crime that haunts her to this day.
Ideals: Disciplined. Bonds: Poor, Enemies, Adventurer, Criminal record. Occupation: Unemployed
Voice: Slurs words
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 40 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 17 (+3) | 10 (+0) | 7 (-2) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 4 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Rhodochrosite (8 gp). Aquamarine (700 gp). Pink pearl (140 gp). Peridot (70 gp). Chalcedony (70 gp). Bloodstone (70 gp).
Ekk Hayden, Female Half-Orc [Permalink]
Personal [hide]
Description: She prefers to wear flannel. Her brown hair is kept up in a ponytail inside a small hat. Her eyes are a pleasant blue.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born in the south her family was never financially stable. Her first spouse was a Stylist, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: To end her boredom; and find a way to reverse the transformation of her sister
Flaws: Shy, Impulsive, Mundane. Bonds: Poor, Family. Occupation: Architect
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'2") Half-Orc, Lawful Good (CR 7)
Armor Class 12
Hit Points 52 (7d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 15 (+2) | 12 (+1) | 4 (-3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Orc
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 9000 sp.
Ratak Dumph, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a black tunic with brown highlights, and long blue pants that bunch up around his shoes. His chestnut hair is heavily combed to the left. His blue eyes dart from person to person.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is able to fit into much smaller and tighter spaces than normal.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His psionic abilities were realized during a raid on his village. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Obtaining odd cultural Dwarven artifacts is his passion.
Ideals: Athletic, Gifted. Bonds: Military, Adventurer. Occupation: Guard
Voice: Whispers
Attributes [hide]
Medium (6'2") Half-Orc, Chaotic Good (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 11 (+0) | 14 (+2) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 2 |
Possessions: 170 gp. 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!

