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NPC Generator

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Advanced [show]


Ûgakûga Kent, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a husky man, who wears a simple burlap shirt and baggy pants. He conceals his rapier with his veritable burlap sack of a shirt. His blonde hair has been sun bleached extensively. His green eyes have a joyful gleam in them most of the time.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born blind and as such lacked many opportunities for work. Through the years after Ûgakûga was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Ûgakûga's mother didn't care for him much, and the feeling was mutual. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Wishes to resurrect an old love; and his religion dominates his actions

Ideals: Persistence. Flaws: Antagonistic, Disease. Bonds: Religious, In love. Occupation: Shipwright

Voice: Slurs words

Attributes [hide]

Ûgakûga Kent, Male Half-Orc Rogue 7
Medium (5'6") Half-Orc, Lawful Good (CR 7)
Armor Class 8
Hit Points 38 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)7 (-2) 14 (+2)10 (+0) 12 (+1)10 (+0)
Skills Deception +3, Intimidation +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +1 / 2d8-2, Grapple +4

Possessions: 1000 gp. Sardonyx (70 gp). Deep blue spinel (1600 gp).


Social Check DCs


Marastyr Caebrek, Female Dwarf [Permalink]

Personal [hide]

Description: A pudgy woman standing about 4'1" has a big stupid grin on her face most of the time. She wears a brown costume with the symbols of her god on her torso. She wears a Stetson hat to cover her moderate length brown hair. Her green eyes dart from person to person.

Personality: Marastyr is depressed about a lot of things. She tends to be a nihilist. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: Marastyr lived on a farm with her mother, near the main road leading to a nearby town. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: She wants nothing more than to rejoin the army; and doesn't want to be a unemployed and was forced into it by her family

Flaws: Depressed, Mundane. Bonds: Slave, Family, Military. Occupation: Unemployed

Voice: Middle-eastern accent

Attributes [hide]

Marastyr Caebrek, Female Dwarf Wizard 3
Medium (4'1") Dwarf, Chaotic Good (CR 3)
Armor Class 9
Hit Points 14 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)14 (+2) 12 (+1)13 (+1)
Skills Perception +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Dwarven, Giant, Goblin
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


River In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a brown armored body suit, with a simple yellow line shooting up and back down. His long gray fur is drawn into a two foot long braid. He has a dull look in his copper eyes.

Personality: Confrontational and typically high on some drug or another. He also hits on women, regardless of circumstances.

History: River was born the youngest of three triplets. When money was particularly tight he was walking through alleys when he overheard a Doctor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has gone from town to town working and never settling down anywhere, but has fallen for a local Armorer. He hasn't told them the truth, but wants to settle down with them.

Motivation: Find a way to reverse the transformation of his brother.

Flaws: Addict. Bonds: Poor, Has a crush, Family. Occupation: Doctor

Voice: Pirate accent

Attributes [hide]

River In the Morning, Male Tabaxi Barbarian 8
Medium (6'3") Tabaxi, Chaotic Neutral (CR 8)
Armor Class 14
Hit Points 88 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 14 (+2)13 (+1) 11 (+0)8 (-1)
Skills Acrobatics +7, Arcana +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +4

Possessions: 600 gp. Eye agate (9 gp). Amethyst (40 gp).


Social Check DCs


Namfoodle Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: He wears a tan shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them, and carries longswords. His long silver hair reaches down to his waist. His eyes are a pleasant blue.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was raised in a desert tribe. At a young age his mother died while driving off some gnolls. His father being the stubborn sort decided to stay and helped train him in longsword use. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He wants revenge against gnolls; and he is content

Ideals: Fighting, Justice. Flaws: Mundane. Bonds: Nature, Enemies. Occupation: Guard

Voice: French accent

Attributes [hide]

Namfoodle Ironhide, Male Gnome Paladin 4
Small (3'2") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)11 (+0) 14 (+2)7 (-2)
Skills Medicine +4, Persuasion +0
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 500 gp.


Social Check DCs

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