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NPC Generator

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Advanced [show]


Matilda Hartford, Female Human [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a robe, a symbol of death around her neck, and a glaive on her belt. She wears her chestnut hair up. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and her religion dominates her actions

Ideals: Fighting. Flaws: Insane, Sensitive, Antagonistic. Bonds: Religious. Occupation: Tailor

Voice: Australian accent

Attributes [hide]

Matilda Hartford, Female Human Cleric 1
Medium (5'2") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)12 (+1) 15 (+2)14 (+2)
Skills Perception +4, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Giant
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: Tourmaline (100 gp).


Social Check DCs


Manfred Richie, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears clothing that is held on in multiple layers but all of it is in poor condition. His chestnut hair is kept up in a ponytail inside a Stetson hat. His gray eyes dart from person to person to random spaces in the air.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He invites people to come help in his community garden.

History: His parents moved while he was still in utero so he is the first generation to be born here. When money was particularly tight he was walking through alleys when he overheard a Guard hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He's since become an addict/alcoholic.

Motivation: Wants to have a good time and be beloved; and he feels the way he acts is they only way to get by in the world

Ideals: Optimist, Philantrophist. Flaws: Addict. Bonds: Poor, Immigrant. Occupation: Guard

Voice: Uses sign language

Attributes [hide]

Manfred Richie, Male Human Expert 1
Medium (6'3") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)11 (+0) 10 (+0)14 (+2)
Skills Acrobatics +5, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +2

Possessions: Just what you see.


Social Check DCs


Jocelyn Marlee, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has done his best to style his brown hair to look like a famous performer. His face is covered beneath a completely black helmet.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He also has developed a complete distrust of the Cartwright profession.

History: Sold as a small child to a brothel owner, Jocelyn was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He became a Cook soon after.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Entrepeneur. Bonds: Immigrant, Job, Mentor. Occupation: Cook

Voice: Deep voice with rolling R's

Attributes [hide]

Jocelyn Marlee, Male Human Bard 1
Medium (6'0") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 15 (+2)16 (+3) 14 (+2)7 (-2)
Skills Perception +4, Religion +5
Senses Passive Perception 15
Languages Common, Aquan, Ignan, Terran
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132000000

Possessions: 600 sp. Brass mug with jade inlays (300 gp).


Social Check DCs


Nalral Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is dark but he possesses many green ritualistic tattoos. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His golden hair is styled in orderly dreadlocks. He wears crescent spectacles with a black brim.

Personality: He is very quiet and rarely speaks above a whisper. He also has developed a complete distrust of the Banker profession.

History: Nalral was born the youngest of three triplets. One day when Nalral was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Nalral was heart-stricken from the event, and his father started working long hours to provde for them. He inherited the family business which he has now maintained for 4 years.

Motivation: He's repulsed by the PC; and to be a banker again

Flaws: Shy, PTSD, Antagonistic. Bonds: Job, Family. Occupation: Herbalist

Voice: Cold and demanding tone

Attributes [hide]

Nalral Aranore, Male Dwarf Expert 1
Medium (4'3") Dwarf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)16 (+3) 12 (+1)12 (+1)
Skills Arcana +5, Performance +3
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Terran, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 600 sp. 3 Tanglefoot bags.


Social Check DCs

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