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NPC Generator

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Advanced [show]


Paela Greenleaf, Female Halfling [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears a red top hat and red clothes. Her golden hair is heavily combed to the left. Her eyes are amber and she is always smoking a pipe.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She was granted divine powers by her dying sister.

Motivation: Wants her loneliness to end; and she would like to get married and retire

Ideals: Fighting, Gifted. Flaws: Fearful. Bonds: Religious, Has a crush. Occupation: Brewer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Paela Greenleaf, Female Halfling Rogue 5
Small (2'8") Halfling, Chaotic Good (CR 5)
Armor Class 13
Hit Points 33 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 16 (+3)14 (+2) 12 (+1)13 (+1)
Skills Intimidation +4, Perception +4
Senses Passive Perception 14
Languages Common, Halfling, Druidic, Giant
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Ermina Bohm, Female Half-Elf [Permalink]

Personal [hide]

Description: This slender woman stands about 5'9". She wears a faded coat and loose pants complete with wide-brimmed hat. Her black hair is braided into rings. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Born in the north to a Fletcher, Ermina learned a great deal about her mother's area of expertise. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Fletcher work with an outfit from a few towns over. Fletcher work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has been saving her money to try and buy her brother's freedom.

Motivation: Sabotage a competitor; and she'd like to take her coworkers down a peg

Flaws: Disease. Bonds: Adventurer, Job, Family. Occupation: Fletcher

Voice: Strong lisp

Attributes [hide]

Ermina Bohm, Female Half-Elf Warrior 1
Medium (5'9") Half-Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)18 (+4) 15 (+2)9 (-1)
Skills Arcana +6, Intimidation +1
Senses Passive Perception 12
Languages Common, Elven, Gnome, Terran, Infernal, Giant
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 140 gp.


Social Check DCs


Lilith Victory, Female Tiefling [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Tiefling, and stands approximately 4'8". She typically wears green cloth garments or leather armor, and her gloved hand is found clutching a longbow. Her hair is white and curly. Her eyes are white and catlike.

Personality: She never swears and excessively uses polite adverbs when speaking. She does not believe in violence as a means to an end. She is a dedicated Shipwright but believes her peers are too gung-ho.

History: Lilith was born in the north. At a young age she loved to build and create. She has chosen to use the inheritance that was left to her frivolously. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She has comitted a past crime that haunts her to this day; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Optimist, Pacifist, Persistence. Bonds: Rich, Criminal record. Occupation: Shipwright

Voice: Speaks in third person

Attributes [hide]

Lilith Victory, Female Tiefling Aristocrat 7
Medium (4'8") Tiefling, Neutral Evil (CR 7)
Armor Class 9
Hit Points 39 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 11 (+0)17 (+3) 11 (+0)14 (+2)
Skills Intimidation +5, Nature +6
Senses Passive Perception 10
Languages Common, Terran, Abyssal, Aquan
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0

Possessions: 1100 gp. Large well-done wool tapestry (200 gp). Eyepatch with mock eye of sapphire and moonstone (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp).


Social Check DCs


Elizabeth Gracey, Female Human [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears very tight pants and wife beaters, though occasionally she sports a brown coat. Her black hair is knotted and matted. She has a tattooed face.

Personality: Confrontational and typically high on some drug or another. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: She was always a brilliant, if unscrupulous mind. She dropped out of school before completing her studies. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Wants to open a new tavern; and she is unsatisfied with her job

Ideals: Logical. Flaws: Addict, Insane. Bonds: Criminal record, Job. Occupation: Marshal

Voice: Speaks through clenched teeth

Attributes [hide]

Elizabeth Gracey, Female Human Sorcerer 10
Medium (4'8") Human, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 59 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)13 (+1) 11 (+0)14 (+2)
Skills Arcana +5, Religion +5
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136666

Possessions: 1600 gp.


Social Check DCs

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