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NPC Generator

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Advanced [show]


Ghesh Jerynomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a green suit, black shirt, and blue tie. He is bristling with hidden weapons, mostly pickaxes and greatswords. His green crest is knotted and matted. His fierce red eyes like to dwell on things.

Personality: Cocky and sure of himself, he believes he is the best Shepherd born in the past three hundred years. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His childhood dream was to be a Junk Dealer, but he was a colossal failure. He struck the Shepherd job and began his own company from there.

Motivation: Expand his business; and he feels that his past leaves him morally obligated to help

Ideals: Optimist. Flaws: Mundane. Bonds: Criminal record, Poor, Job. Occupation: Shepherd

Voice: Australian accent

Attributes [hide]

Ghesh Jerynomonis, Male Dragonborn Monk 4
Medium (6'2") Dragonborn, Lawful Evil (CR 4)
Armor Class 11
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 8 (-1)11 (+0) 14 (+2)10 (+0)
Skills Intimidation +2, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Dee Bigheart, Female Halfling [Permalink]

Personal [hide]

Description: She is wearing the road beaten gear of a warrior. She carries with her a set of greatswords on her belt, each one with a aquamarine on the hilt. Her black hair is styled in orderly dreadlocks. Her gray eyes dart around the room hyper actively observing anyone and anything.

Personality: Confrontational and typically high on some drug or another. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Cursed with vampirism at a very young age, Dee has worked very hard to control her curse. She now travels the world, in search of power and loot.

Motivation: She is currently in port desperately looking for someone to get her out; and she has passion for adventuring and risk

Ideals: Fighting. Flaws: Addict, Disease. Bonds: Adventurer, Rich, Slave. Occupation: Mayor

Voice: Forgets to breathe while speaking

Attributes [hide]

Dee Bigheart, Female Halfling Rogue 6
Small (3'2") Halfling, Lawful Good (CR 6)
Armor Class 14
Hit Points 39 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 14 (+2)11 (+0) 10 (+0)11 (+0)
Skills Animal Handling +3, Religion +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 100 gp. Deep blue spinel (1000 gp). Fire opal (900 gp).


Social Check DCs


Thamuz Anguish, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a greatsword, but if one is not available he will default to his nunchaku. He keeps his long purple hair kept up in a rat tail. He wears crescent spectacles with a black brim.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He never wears the same outfit twice, unless he absolutely has to.

History: He served in the navy to pay for his family's outstanding loans. After coming to the age of reason, Thamuz took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted divine powers by his dying brother.

Motivation: Wants to work out more often; and his spouse's relatives view him with great suspicion

Ideals: Athletic, Artistic, Gifted. Bonds: Military. Occupation: Carter

Voice: Jittery and nervous

Attributes [hide]

Thamuz Anguish, Male Tiefling Warrior 7
Medium (6'2") Tiefling, True Neutral (CR 7)
Armor Class 11
Hit Points 55 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)13 (+1) 9 (-1)16 (+3)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 8000 sp. A silver and pearl hairclip (80 gp). Silver comb with moonstones (600 gp). A roughly beaten golden orb (130 gp).


Social Check DCs


Callybon Bafflestone, Female Gnome [Permalink]

Personal [hide]

Description: This light-skinned female tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She is tall, broad shouldered and powerfully built. Her auburn hair is drawn into a tight pony tail with a butterfly scrunchie. She wears large thick round spectacles.

Personality: Callybon wants to be seen as a stoic, levelheaded, noble Ranger, so she tries to act the part. She does a good job, for the most part... She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. In her 16th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. After a long history of fighting, Callybon and her spouse have recently divorced.

Motivation: She is terrified, and will act out of fear.

Ideals: Disciplined. Flaws: Fearful, Mundane, Antagonistic. Occupation: Servant

Voice: Hard of hearing, loud

Attributes [hide]

Callybon Bafflestone, Female Gnome Ranger 4
Small (3'5") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 44 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 20 (+5)11 (+0) 14 (+2)12 (+1)
Skills History +2, Nature +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 200 gp.


Social Check DCs

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