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NPC Generator

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Advanced [show]


Bryseis Brilliance, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a green costume with the symbols of luck on her torso. She carries a battered quarterstaff and tarnished ceremonial dagger as well. She has done her best to style her black hair to look like a famous performer. Her white eyes dart around the room hyper actively observing anyone and anything.

Personality: She snorts whenever she laughs or is feeling confident. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.

History: She was raised by priests from a young age. She went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bryseis fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She is compelled to act according to her religious beliefs; and her religion dominates her actions

Ideals: Fighting, Optimist. Bonds: In love, Religious, Mentor. Occupation: Scribe

Voice: Speaks in third person

Attributes [hide]

Bryseis Brilliance, Female Tiefling Paladin 4
Medium (6'3") Tiefling, Lawful Good (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)16 (+3) 13 (+1)13 (+1)
Skills Perception +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Sylvan, Infernal, Draconic
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Foxilon Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: 2'10" and muscular, this northern man dresses in collared shirts and wears a proper scarf over his head. His golden hair has been sun bleached extensively. His violet eyes dart from person to person to random spaces in the air.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He would rather hide behind his crafts than deal with other people.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Armorer arts, while his mother instructed him in etiquette, music and courtly manner. He has had some formal music training, and achieved minor success. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He doesn't get along with people that don't share his tastes; and he is greedy

Ideals: Athletic, Impeccable, Artistic. Flaws: Shy. Bonds: Rich. Occupation: Armorer

Voice: Speaks in third person

Attributes [hide]

Foxilon Bigheart, Male Halfling Wizard 4
Small (2'10") Halfling, Neutral Good (CR 4)
Armor Class 15
Hit Points 8 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 8 (-1)16 (+3) 15 (+2)9 (-1)
Skills Arcana +5, Nature +5
Senses Passive Perception 12
Languages Common, Halfling, Orc, Elven, Giant
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134320000

Possessions: 31000 sp. A necklace of small pink pearls (1000 gp). 1 Minor magic item.


Social Check DCs


Odo Alton, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a custom-built plate barding that's adorned with brown lining and desert motifs. His black hair and beard is wavy and long. He wears crescent spectacles with a black brim.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: The child of a Miner, who enjoyed hunting, Odo was taken on many hunting expeditions. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Laborer. He struck the Laborer job and began his own company from there.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Athletic. Flaws: Sensitive, Fearful. Bonds: Nature, Job. Occupation: Laborer

Voice: Mumbles to self between sentences

Attributes [hide]

Odo Alton, Male Human Monk 11
Medium (6'0") Human, Chaotic Neutral (CR 11)
Armor Class 10
Hit Points 74 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)13 (+1) 15 (+2)10 (+0)
Skills Animal Handling +6, Survival +6
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +3

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Abalaba Wildwander, Female Gnome [Permalink]

Personal [hide]

Description: This malnourished woman wears an entirely blue suit with tan socks and a vest with buckled shoes. Her auburn hair is styled in orderly dreadlocks. She has hazel eyes and a blue hat with a tan feather.

Personality: She hates Gnomes with a passion. As such she is filled with self loathing. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Abalaba is combative with any and all who dare try her patience in the slightest.

History: She was born in the south, but her parents moved at a very young age to the north. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Abalaba took refuge in the old dungeon and found the beat up glaive and armor she uses now. She bought a glaive and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Human compassion.

Ideals: Justice. Flaws: Racist. Bonds: Poor, Immigrant, Nature. Occupation: Gardener

Voice: Breathy voice

Attributes [hide]

Abalaba Wildwander, Female Gnome Bard 11
Small (3'0") Gnome, Neutral Good (CR 11)
Armor Class 11
Hit Points 68 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 16 (+3)16 (+3) 12 (+1)15 (+2)
Skills History +7, Medicine +5
Senses Passive Perception 11
Languages Common, Gnome, Giant, Infernal, Dwarven
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153333100

Possessions: 2100 gp. Silver comb with moonstones (1000 gp). Carved bone or ivory statuette (20 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp). Fire opal pendant on a fine gold chain (900 gp).


Social Check DCs

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