Ur-Dag Allerton, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears suspenders and black workpants. His shirt is brown, and he wears a heavy black leather apron most of the time. His auburn hair is still thick. He has several tiny emerald earrings on each ear.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born in the west, but his parents moved at a very young age to the north. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Due to his spouse's obsession with being a Bowyer they were divorced and he won custody of their son. He worked as a Bellfounder, and he later adopted a second son.
Motivation: He is greedy.
Ideals: Joker. Bonds: Rich, Nature, Immigrant, Family. Occupation: Bellfounder
Voice: American accent
Attributes [hide]
Medium (5'10") Half-Orc, Lawful Evil (CR 5)
Armor Class 9
Hit Points 31 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 9 (-1) | 15 (+2) | 7 (-2) | 17 (+3) | 2 (-4) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 100 gp.
Hadwisa Langley, Female Human [Permalink]
Personal [hide]
Description: She is typically in her Fletcher uniform. She has a slight overbite and is overall scrawny. Her black hair has been sun bleached extensively. This brown eyed easterner is not easily forgotten.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She does not trust anyone and sleeps with one eye open.
History: A powerful necromancer made her what she is. Her homeland was ravaged by war and she spent much of her life rebuilding it. She has achieved small success as a Fletcher.
Motivation: She is unsatisfied with her job; and sabotage a competitor
Flaws: Shy, Insomniac, PTSD. Bonds: Job, Mentor. Occupation: Fletcher
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 57 (7d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 13 (+1) | 13 (+1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
Possessions: 1200 gp. Black star sapphire (900 gp). Onyx (20 gp). Fire opal (900 gp). Black pearl (400 gp). 1 Minor magic item.
Griselda Clive, Female Human [Permalink]
Personal [hide]
Description: She has a missing right arm. She wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her blonde hair is styled in orderly dreadlocks. She has violet eyes.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She now owns her own business.
Motivation: Sabotage a competitor; and she'd like to take her coworkers down a peg
Flaws: Antagonistic. Bonds: Poor, Job, Immigrant. Occupation: Bellfounder
Voice: pre-pubescent
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 15 (+2) | 10 (+0) | 16 (+3) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Goblin, Giant, Auran
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 |
Possessions: 90 gp. 1 Masterwork Common Ranged Weapon.
William Camden, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His black hair and beard is wavy and long. His green eyes have a joyful gleam in them most of the time.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He would rather hide behind his crafts than deal with other people.
History: Born in a small village he learned the ways of the warrior from his father. He has had some formal painting training, and achieved minor success. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often
Ideals: Fighting, Athletic, Disciplined, Artistic. Flaws: Shy. Occupation: Assassin
Voice: High pitched, excited
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 9 (-1) | 10 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 10 pp.
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Their contribution stands as a beacon of hope for all adventurers!


