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NPC Generator

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Advanced [show]


Arnold Conway, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing colorful clothing, dressed as a Herbalist. His hair is greying and his face has many wrinkles. He is baby faced.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He can't help but pocket interesting objects he comes across

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and a rival would like him out of the picture

Ideals: Opinionated. Bonds: Poor, Immigrant, Criminal record, Military, Mentor. Occupation: Herbalist

Voice: Hollow voice

Attributes [hide]

Arnold Conway, Male Human Barbarian 1
Medium (6'6") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 15 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 16 (+3)12 (+1) 15 (+2)9 (-1)
Skills Nature +3, Religion +3
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 150 gp.


Social Check DCs


Yebe Beren, Female Gnome [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears an entirely blue suit with white socks and a vest with buckled shoes. Her moppish auburn hair is in a traditional bowl cut. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is lazy and tries to find solutions quickly.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Over the years she perfected her riding and shooting skills. She bought a longsword and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She is not mentally stable, and does not behave rationally; and wants her loneliness to end

Ideals: Disciplined, Gifted. Flaws: Insane, Lazy. Bonds: Nature. Occupation: Engraver

Voice: Tuts and clicks tongue

Attributes [hide]

Yebe Beren, Female Gnome Adept 1
Small (3'1") Gnome, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 16 (+3)12 (+1) 7 (-2)12 (+1)
Skills Arcana +3, Religion +3
Senses Passive Perception 8
Languages Common, Gnome, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 120 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Aym Soft, Female Tiefling [Permalink]

Personal [hide]

Description: This southern woman is dressed in a clean black cloak covering her clean studded leather. Her clothes are grease stained in places. Her brown hair, when down, is lengthy. This red eyed southerner is not easily forgotten.

Personality: Abrasive and pushy, she has a hard time making friends. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: Born to a pair of adventurers, Aym grew up listening to her mother's many stories. From there she went from mercenary job to mercenary job. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: To reunite with her old friends; and she wants to meet her childhood hero

Flaws: Antagonistic. Bonds: Poor, Immigrant, Has a crush, Adventurer. Occupation: Jeweler

Voice: Booming voice

Attributes [hide]

Aym Soft, Female Tiefling Commoner 8
Medium (4'9") Tiefling, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 38 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)10 (+0) 13 (+1)16 (+3)
Skills Intimidation +6
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 1500 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Silver comb with moonstones (100 gp). Large well-done wool tapestry (600 gp). 1 Minor magic item.


Social Check DCs


Cloak Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He dresses in pastel turtlenecks beneath a black coat with brown slacks. He keeps his orange fur in a flapper bob. His yellow eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Cloak hails from a village terrorized by drow. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Wants his loneliness to end; and he's looking for his big break

Flaws: Shy. Bonds: Adventurer, Enemies, In love, Has a crush. Occupation: Sailor

Voice: Low range voice

Attributes [hide]

Cloak Shore, Male Tabaxi Expert 13
Medium (6'7") Tabaxi, Neutral Evil (CR 13)
Armor Class 13
Hit Points 29 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 9 (-1)9 (-1) 13 (+1)13 (+1)
Skills Deception +5, Intimidation +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +3

Possessions: 3000 gp. Coral (120 gp).


Social Check DCs

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