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NPC Generator

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Mardred Balderk, Female Dwarf [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking western young adult. She typically wears a sleeveless long coat of deep grey leather and dull blue iron scale mail. Beneath her clothing is a huge mess of scar tissue. Her red hair is cut jaggedly and amateurishly. She wears a mask on her face.

Personality: Eccentric and domineering, Mardred will drive conversation. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She was an adventurer many years ago and she formed a blood bond with her Tabaxi companion (her 'brother'). She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature ceremonial dagger.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Extrovert, Gifted. Bonds: Slave, In love, Adventurer. Occupation: Seamstress

Voice: growls and snarls, animalistic

Attributes [hide]

Mardred Balderk, Female Dwarf Warlock 2
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 12 (+1)8 (-1) 9 (-1)12 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Lapis lazuli (5 gp). Eye agate (5 gp).


Social Check DCs


Kite In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a pastel armored body suit, with a simple tan line shooting up and back down. He has a slight overbite and is overall scrawny. His fur is short and cinnamon. He wears a mask on his face.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has a minor phobia of water and hates getting wet.

History: Kite lived on a farm with his mother, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He is searching for what he claims is his rightful reward.

Motivation: To reunite with his absent mother.

Flaws: Fearful. Bonds: Poor, Adventurer, Family. Occupation: Spice Merchant

Voice: Low rumbling, strings words together

Attributes [hide]

Kite In the Wind, Male Tabaxi Aristocrat 7
Medium (5'8") Tabaxi, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 24 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 9 (-1)12 (+1) 12 (+1)10 (+0)
Skills Investigation +4, Perception +4
Senses Passive Perception 14
Languages Common, Druidic
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3

Possessions: 400 gp.


Social Check DCs


Euron Absence, Male Tiefling [Permalink]

Personal [hide]

Description: He sports black clothing, slightly heavier than average wear. He is bristling with hidden weapons, mostly morningstars and clubs. He keeps his long chestnut hair kept up in a rat tail. His face is covered beneath a completely black helmet.

Personality: He is fixated on the number 38. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a very good compulsive liar and kleptomaniac.

History: Euron was raised in a hard working conservative environment. He was an apprentice working in his mother's forge. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: He is not mentally stable, and does not behave rationally; and he is a bit of a kleptomaniac

Ideals: Persistence. Flaws: Insane. Bonds: Criminal record, Job. Occupation: Performer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Euron Absence, Male Tiefling Bard 1
Medium (5'7") Tiefling, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)13 (+1) 12 (+1)12 (+1)
Skills Insight +3, Performance +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: 400 sp. Amber (100 gp).


Social Check DCs


Windy Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: She is an average looking western female in her early mid-life. She wears a tight fitting pastel shirt and pants. Her orange fur has been sun bleached extensively. She wears round tiny glasses practically rammed into her face.

Personality: She hates drow. She views them as having robbed her home of its proper glory. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. In her 12th year, her parents were killed by a drow raid, leaving Windy alone in the world. After a stint in an orphanage, she was adopted. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and wants to open a new tavern

Ideals: Gifted. Bonds: Enemies, Criminal record, Adventurer, Job. Occupation: Barrister

Voice: Australian accent

Attributes [hide]

Windy Grass, Female Tabaxi Adept 1
Medium (5'2") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)13 (+1) 10 (+0)16 (+3)
Skills Arcana +3, Persuasion +5
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: Just what you see.


Social Check DCs

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