Kassoon
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NPC Generator

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Advanced [show]


Marigold Thorngage, Female Halfling [Permalink]

Personal [hide]

Description: She usually wears her red robe and has her monstrous two handed axe always slung over her shoulder. Her skin is fair and her fingers are delicate and long. Her brown hair is knotted and matted. She is baby faced.

Personality: She has always had a great fascination with Half-Elven culture. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: When she was but 7 years old her parents immigrated from the south. She took every job she could get her hands on, but the opportunities for Halflings in the south were limited. After a long history of fighting, Marigold and her spouse have recently divorced.

Motivation: Balancing her hectic life and new Guard responsibilities is difficult; and sabotage a competitor

Flaws: Racist, Secretive, Antagonistic. Bonds: Immigrant, Job. Occupation: Guard

Voice: Speaks with squeezed throat

Attributes [hide]

Marigold Thorngage, Female Halfling Fighter 1
Small (3'2") Halfling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)12 (+1) 7 (-2)14 (+2)
Skills Acrobatics +2, Athletics +1
Senses Passive Perception 8
Languages Common, Halfling, Terran
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 200 sp.


Social Check DCs


Curran Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears a white collared shirt and black pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He has a chestnut handlebar mustache and slicked back chestnut hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He can speak with the recently deceased. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born to a Mortician, his mother struggled to pay the bills. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He was granted psionic powers by his dying brother.

Motivation: He is not mentally stable, and does not behave rationally; and to reunite with his old friends

Ideals: Gifted, Joker. Flaws: Insane. Bonds: Poor. Occupation: Interpreter

Voice: Scratchy, weak

Attributes [hide]

Curran Warmwater, Male Halfling Monk 9
Small (2'10") Halfling, True Neutral (CR 9)
Armor Class 15
Hit Points 74 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 18 (+4)13 (+1) 8 (-1)12 (+1)
Skills Deception +4, Nature +4
Senses Passive Perception 9
Languages Common, Halfling, Druidic
Attacks Melee +4 / 3d4+1, Ranged +7 / 3d4+4, Grapple +4

Possessions: 120 pp. Golden pearl (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Quick Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: This northern man prefers to wear pastel pants and tee shirts. His clothes are grease stained in places. His gray fur is drawn into a tight pony tail with a dagger scrunchie. He has gleaming, smiling yellow eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is lazy, self-centered, vain, and jealous.

History: Quick was born in the north. At a young age he loved to build and create. When money was particularly tight he was walking through alleys when he overheard a Detective hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is terrified, and will act out of fear; and retire the richest man in the north

Ideals: Persistence. Flaws: Terse, Selfish. Bonds: Poor, Immigrant. Occupation: Detective

Voice: Soft and mumbly

Attributes [hide]

Quick Moon, Male Tabaxi Sorcerer 7
Medium (5'7") Tabaxi, True Neutral (CR 7)
Armor Class 12
Hit Points 20 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)17 (+3) 13 (+1)11 (+0)
Skills Intimidation +3, Survival +4
Senses Passive Perception 11
Languages Common, Draconic, Elven, Infernal
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466640000

Possessions: 600 gp.


Social Check DCs


Ernest Altham, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He wears a top hat to cover his moderate length golden hair. His eyes, though not visible through his cowl, are hazel.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born in the south to a Scribe, Ernest learned a great deal about his mother's area of expertise. Cursed with unlife at a very young age, Ernest has worked very hard to control his curse. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Entrepeneur. Flaws: Antagonistic, Disease. Bonds: Rich, Job. Occupation: Scribe

Voice: Speaks fast with a slight lisp

Attributes [hide]

Ernest Altham, Male Human Aristocrat 1
Medium (5'0") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)10 (+0) 13 (+1)9 (-1)
Skills Perception +3, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 60 gp.


Social Check DCs

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