Kassoon
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NPC Generator

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Advanced [show]


Rolf Alby, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely brown suit with blue socks and a vest with buckled shoes. With a patchy silver beard and wild silver hair. He has gleaming, smiling gray eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is obsessed with finding treasure.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. He moves from town to town, unable to find a place to settle.

Motivation: Regain custody of his daughter; and find a way to reverse the transformation of his brother

Ideals: Gifted. Flaws: Antagonistic. Bonds: Adventurer, Immigrant, Family. Occupation: Armorer

Voice: Can't modulate volume

Attributes [hide]

Rolf Alby, Male Human Fighter 1
Medium (6'1") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 9 (-1)9 (-1) 13 (+1)15 (+2)
Skills Nature +1, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 1 Tanglefoot bags.


Social Check DCs


Qemuel Peace, Male Tiefling [Permalink]

Personal [hide]

Description: He is in excellent shape and is renowned for his bright black suits and hats. His hair is short and brown. His white eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a big fan of imagination and believes people should spend more time reading and writing.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. His mother had invested heavily in several trade routes and wanted him to inherit them. He has never given up on his writing dream.

Motivation: He doesn't get along with people that don't share his tastes; and money/treasure

Ideals: Athletic, Impeccable, Logical, Artistic. Flaws: Addict. Bonds: Rich. Occupation: Doctor

Voice: Low rumbling, strings words together

Attributes [hide]

Qemuel Peace, Male Tiefling Cleric 8
Medium (5'2") Tiefling, True Neutral (CR 8)
Armor Class 9
Hit Points 36 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 10 (+0)14 (+2) 14 (+2)13 (+1)
Skills Athletics +5, Stealth +2
Senses Passive Perception 12
Languages Common, Goblin, Orc
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364332

Possessions: 2000 sp. Gold music box (1000 gp). Silver chalice with lapis lazuli gems (40 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Gold dragon comb with red garnet eye (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Donella Gobblefirn, Female Gnome [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is wearing a long, blue cloak. She has dyed her greying white hair a little too much giving a sharp white color. Her violet eyes are slightly larger than normal.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: Donella was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She has been saving her money to try and buy her sister's freedom.

Motivation: Many brigands want her driven away; and revenge

Ideals: Philantrophist. Flaws: Impulsive. Bonds: Poor, Family, Enemies. Occupation: Barrister

Voice: Uses sign language

Attributes [hide]

Donella Gobblefirn, Female Gnome Commoner 4
Small (3'5") Gnome, Neutral Good (CR 4)
Armor Class 11
Hit Points 20 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)9 (-1) 13 (+1)14 (+2)
Skills Insight +3, Religion +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 500 gp.


Social Check DCs


Gurdis Rakankrak, Female Dwarf [Permalink]

Personal [hide]

Description: This tall, slender woman wears a grey shirt, with a white mid length skirt with white tights and flats, usually wearing a coat over them. Her blonde hair is well kept. She has a tattooed face.

Personality: She is very quiet and rarely speaks above a whisper. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: The child of southern immigrants she idolized her mother. Her first spouse was a Bellfounder, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: She feels the way she acts is they only way to get by in the world; and her spouse's relatives view her with great suspicion

Ideals: Entrepeneur, Impeccable. Flaws: Shy. Bonds: Immigrant, Family. Occupation: Animal Trainer

Voice: Speaks like tongue is numb

Attributes [hide]

Gurdis Rakankrak, Female Dwarf Monk 2
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 9 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)16 (+3) 11 (+0)10 (+0)
Skills History +5, Persuasion +2
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Terran, Infernal
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 3000 cp.


Social Check DCs

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