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NPC Generator

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Advanced [show]


Shedinn Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). His blue crest is smooth and relatively long. His eyes are gold and catlike.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is lazy, self-centered, vain, and jealous.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To unite with his sister; and his spouse's relatives view him with great suspicion

Ideals: Entrepeneur. Flaws: Antagonistic, Selfish. Bonds: Slave, Family. Occupation: Fisher

Voice: Italian accent

Attributes [hide]

Shedinn Xephyrbahnor, Male Dragonborn Expert 1
Medium (6'2") Dragonborn, Chaotic Good (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)11 (+0) 12 (+1)6 (-2)
Skills Deception +0
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 2000 cp.


Social Check DCs


Trail In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He carries with him a set of daggers, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His fur, while still mostly white, has prominent grey streaks. He has copper eyes.

Personality: He dislikes all the random violence that takes place in the west. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born in a small mountains village. In his youth he was a Tanner, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and meet up once more with his childhood friend

Ideals: Fighting, Pacifist. Flaws: PTSD. Bonds: Has a crush, Adventurer, Nature. Occupation: Butcher

Voice: Excited and jittery

Attributes [hide]

Trail In the Wind, Male Tabaxi Barbarian 1
Medium (6'9") Tabaxi, True Neutral (CR 1)
Armor Class 9
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 10 (+0)10 (+0) 13 (+1)17 (+3)
Skills Acrobatics +1, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 90 gp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (60 gp).


Social Check DCs


Beiro Erenaeth, Male Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His chestnut hair is knotted and matted. His eyes are green and he is always smoking a pipe.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Beiro is combative with any and all who dare try his patience in the slightest.

History: He got into the Actor business at a young age. Beiro abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: To be a Adventurer again; and expand his business

Ideals: Philantrophist, Justice. Flaws: Antagonistic. Bonds: Adventurer, Job. Occupation: Actor

Voice: Jittery and nervous

Attributes [hide]

Beiro Erenaeth, Male Elf Expert 3
Medium (4'9") Elf, Lawful Good (CR 3)
Armor Class 13
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 9 (-1)17 (+3) 9 (-1)6 (-2)
Skills Acrobatics +5, Performance +0
Senses Passive Perception 9
Languages Common, Elven, Abyssal, Celestial, Gnome
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Smoky quartz (70 gp). Golden yellow topaz (700 gp).


Social Check DCs


Arannis Ilphelkiir, Male Elf [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft grey waves gently in the breeze. He carries a battered dagger and tarnished scimitar as well. He has dyed his greying brown hair a little too much giving a sharp brown color. He wears a mask on his face.

Personality: He acts crazy and hedonistic. He works hard and plays hard.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To end his boredom; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting. Flaws: Hedonist, Mundane. Bonds: Rich, Criminal record. Occupation: Bellfounder

Voice: Cold and demanding tone

Attributes [hide]

Arannis Ilphelkiir, Male Elf Barbarian 9
Medium (5'4") Elf, True Neutral (CR 9)
Armor Class 13
Hit Points 64 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)16 (+3) 11 (+0)7 (-2) 12 (+1)9 (-1)
Skills Animal Handling +4, Deception +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +7 / 3d4+4, Ranged +6 / 3d4+3, Grapple +4

Possessions: 1800 gp. Pink pearl (70 gp). Citrine (30 gp). Moonstone (30 gp). Hematite (6 gp). Violet garnet (300 gp).


Social Check DCs

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