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NPC Generator

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Advanced [show]


River Of Snakes, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is well dressed, but even with his fine clothing he looks run-down. He wears a broad hat to cover his moderate length yellow fur. His eyes, though not visible through his cowl, are yellow.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was raised in a forest tribe. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: Someone believes him a fraud; and he wants revenge against giants

Flaws: Selfish, Hedonist. Bonds: Nature, Rich, Enemies. Occupation: Tailor

Voice: Low and grunting

Attributes [hide]

River Of Snakes, Male Tabaxi Bard 10
Medium (6'9") Tabaxi, Neutral Good (CR 10)
Armor Class 13
Hit Points 53 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)15 (+2) 13 (+1)12 (+1)
Skills Deception +5, History +6
Senses Passive Perception 11
Languages Common, Auran, Dwarven
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14333200

Possessions: 2400 gp. Rock crystal (70 gp). Onyx (70 gp). Malachite (5 gp). Tiger eye turquoise (5 gp). Citrine (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dayereth Siannodel, Male Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears tight fighting clothing, which leaves very little to the imagination. His chestnut hair is heavily combed to the left. He is baby faced.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born to a pair of adventurers, Dayereth grew up listening to his father's many stories. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Carter work with an outfit from a few towns over. Carter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now spends his time doing works of charity.

Motivation: He desires power and/or immortality.

Ideals: Fighting, Philantrophist. Flaws: Shy. Bonds: Adventurer, Job. Occupation: Carter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Dayereth Siannodel, Male Elf Fighter 3
Medium (4'11") Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 9 (-1)16 (+3) 14 (+2)17 (+3)
Skills History +5, Medicine +4
Senses Passive Perception 12
Languages Common, Elven, Halfling, Gnome, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Jade Running, Male Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged man typically wears a sleeveless long coat of deep brown leather and dull tan iron scale mail and is in decent physical shape. He keeps his red fur in a flapper bob. His yellow eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He also has developed a complete distrust of the Mason profession.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the west was not economically sound they moved to his current location. He has dedicated himself to building a better trade route.

Motivation: He wants nothing more than to rejoin the army; and sabotage a competitor

Flaws: Shy. Bonds: Job, Immigrant, Adventurer, Military. Occupation: Assassin

Voice: Can't modulate volume

Attributes [hide]

Jade Running, Male Tabaxi Wizard 10
Medium (5'1") Tabaxi, Neutral Good (CR 10)
Armor Class 8
Hit Points 29 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 13 (+1)14 (+2) 14 (+2)14 (+2)
Skills Acrobatics +2, Performance +6
Senses Passive Perception 12
Languages Common, Infernal, Draconic
Attacks Melee +5 / 3d6+1, Ranged +2 / 3d6-2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444433

Possessions: 19000 sp. Deep green spinel (120 gp). White pearl (120 gp). Rhodochrosite (14 gp). Carnelian (80 gp). Chrysoberyl (120 gp). Fiery yellow corundum (1300 gp).


Social Check DCs


Oblar Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a robe, a symbol of his god around his neck, and a dagger on his belt. His hair is greying and his face has many wrinkles. He has a dull look in his green eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is frequently practicing swordplay.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Oblar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has money and likes to spend it

Ideals: Fighting, Philantrophist. Flaws: Disease. Bonds: Military, Rich. Occupation: Banker

Voice: Irish accent

Attributes [hide]

Oblar Sunmeadow, Male Halfling Warrior 6
Small (3'3") Halfling, Neutral Evil (CR 6)
Armor Class 13
Hit Points 37 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)8 (-1) 15 (+2)12 (+1)
Skills History +2, Nature +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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