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NPC Generator

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Ability Scores
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Advanced [show]


Daar Esstyrlynn, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears black robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a kukri, but if one is not available she will default to her scimitar. She is portly but not overly obese. Her silver crest is smooth and relatively long. She has several tiny opal earrings on each ear.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She cannot resist a sob story and will often dote over anyone who has one.

History: She was born blind and as such lacked many opportunities for work. Her mother had invested heavily in several trade routes and wanted her to inherit them. She used her abilities to travel the world and help people.

Motivation: She has money and likes to spend it.

Ideals: Optimist, Philantrophist. Flaws: Disease. Bonds: Rich. Occupation: Laborer

Voice: Low range voice

Attributes [hide]

Daar Esstyrlynn, Female Dragonborn Commoner 2
Medium (6'3") Dragonborn, Chaotic Good (CR 2)
Armor Class 11
Hit Points 3 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 7 (-2)12 (+1) 11 (+0)7 (-2)
Skills Arcana +3, Persuasion +0
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Maynild Chatham, Female Human [Permalink]

Personal [hide]

Description: She typically wears brown cloth garments or leather armor, and she perpetually has her rapier ready. Her hair is greying and her face has many wrinkles. She wears round tiny glasses practically rammed into her face.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: The child of northern immigrants she idolized her father. She was taken from her home at a very young age. She moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she's repulsed by the pc

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Immigrant, Slave. Occupation: Bellfounder

Voice: Sensual and smooth

Attributes [hide]

Maynild Chatham, Female Human Monk 11
Medium (5'6") Human, Neutral Evil (CR 11)
Armor Class 10
Hit Points 81 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)14 (+2) 8 (-1)18 (+4)
Skills Intimidation +8, Religion +6
Senses Passive Perception 9
Languages Common, Gnome, Infernal
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1

Possessions: 2100 gp. Old masterpiece painting (2100 gp). Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). 1 Minor magic item.


Social Check DCs


Oppleby Shadowcloak, Male Gnome [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears skinny pants and wears a blue and white robe with the hood down. His black hair is drawn into a tight pony tail with a skull scrunchie. He has a tattooed face.

Personality: Prone to second guessing himself, he comes off as nervous. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Carpenter arts, while his mother instructed him in etiquette, music and courtly manner. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Half-Orc artifacts is his passion; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Shy. Bonds: Rich, Adventurer. Occupation: Carpenter

Voice: Soft and mumbly

Attributes [hide]

Oppleby Shadowcloak, Male Gnome Warrior 11
Small (3'7") Gnome, Lawful Good (CR 11)
Armor Class 11
Hit Points 107 (11d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 17 (+3)14 (+2) 6 (-2)8 (-1)
Skills Animal Handling +2, History +6
Senses Passive Perception 8
Languages Common, Gnome, Sylvan, Giant
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0

Possessions: Hematite (6 gp). Malachite (6 gp). Zircon (70 gp).


Social Check DCs


Millicent Barton, Female Human [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears tight fighting clothing, which leaves very little to the imagination. She has slicked back brown hair. Her hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: Millicent wants to be seen as a stoic, levelheaded, noble Druid, so she tries to act the part. She does a good job, for the most part... She pushes her goals aggressively. She is also a coward if confronted.

History: She was raised in a desert tribe. Millicent was born on a far western desert where she grew up under the tutelage of her mother, an expert Cartwright. She bought a greataxe and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is wracked by social anxiety

Ideals: Fighting, Disciplined. Flaws: Fearful. Bonds: Immigrant, Nature. Occupation: Cartwright

Voice: Shortens vowels

Attributes [hide]

Millicent Barton, Female Human Druid 1
Medium (5'10") Human, Chaotic Good (CR 1)
Armor Class 8
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 14 (+2)11 (+0) 15 (+2)11 (+0)
Skills Sleight of Hand +0, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 5000 cp. 1 Darkwood Shield.


Social Check DCs

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