Igden Lingenhall, Male Gnome [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a tan costume with the symbols of death on his torso. He wears a small hat to hide his balding. His eyes are gray and catlike.
Personality: He has a massive crush on the younger sibling of the Roofer who has hired him part-time. He is used to getting what he wants. In part because he is a meticulous planner.
History: Igden lived on a farm with his mother, near the main road leading to a nearby town. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: A rival would like him out of the picture; and to reunite with his absent mother
Ideals: Professionalism. Bonds: Has a crush, Family, Job, Criminal record. Occupation: Roofer
Voice: High pitched, excited
Attributes [hide]
Small (3'2") Gnome, Lawful Evil (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 17 (+3) | 16 (+3) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Draconic, Aquan, Druidic
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 240 gp. 1 Masterwork Artisan’s tools.
Oloric Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He has a large grey mantle and cape that has been intricately interwoven into his black robe. Beneath his clothing is a huge mess of scar tissue. He sports a long red beard, and similarly colored long hair. He wears round tiny glasses practically rammed into his face.
Personality: He is happy with his job as a Sailor. He turns his eye from what people do, preferring to live and let live. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born blind and as such lacked many opportunities for work. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He's also a talented Masseuse, but doesn't like to broadcast it.
Motivation: To be a Masseuse again; and balancing his hectic life and new sailor responsibilities is difficult
Ideals: Impeccable. Flaws: Disease. Bonds: Slave, Job, Military. Occupation: Sailor
Voice: Voice breaks
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 22 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 11 (+0) | 16 (+3) | 15 (+2) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Draconic, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
Possessions: 330 gp. 4 Acid flasks.
Orryn Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His attire stands in sharp contrast to his halberd, which is beautifully polished and possesses an ornate carving of a card on it. His long blonde hair reaches down to his waist. His eyes are likewise gray.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Orryn enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born to a criminal king-pin and mafia family His martial abilities were realized during a raid on his village. Recently he has begun working with bootleggers and crooks.
Motivation: He feels the way he acts is they only way to get by in the world; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Gifted, Impeccable. Flaws: Shy, Hedonist. Bonds: Criminal record. Occupation: Herbalist
Voice: Jamaican accent
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 26 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 15 (+2) | 13 (+1) | 6 (-2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp. 1 Minor magic item.
Doudra Vangdondalor, Female Dragonborn [Permalink]
Personal [hide]
Description: This western woman is abnormally tall. She is dressed in a clean black cloak covering her clean studded leather. Her whole body is exceptionally muscular. Her crest, while still mostly copper, has prominent grey streaks. She has red eyes.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. Animals are drawn to her, and she is able to talk to them.
History: She was born to a pair of big game hunters, but was frequently ill as a child. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Bellfounder. She ran away from her former home and has been making her living as a Bellfounder for the past few years.
Motivation: Expand her business.
Ideals: Joker, Gifted. Flaws: Disease. Bonds: Immigrant, Job. Occupation: Bellfounder
Voice: Low range voice
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 17 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 14 (+2) | 10 (+0) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Auran, Sylvan
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
Possessions: 20 pp. Moss agate (16 gp). Silver pearl (130 gp). Black opal (500 gp). Azurite (16 gp).
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Their contribution stands as a beacon of hope for all adventurers!

