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NPC Generator

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Advanced [show]


Whurdred Daerdahk, Female Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her tied-back hair is brown. This brown eyed easterner is not easily forgotten.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She now owns her own business.

Motivation: Tabaxi compassion; and balancing her hectic life and new actor responsibilities is difficult

Ideals: Justice. Flaws: Depressed, Antagonistic, Racist. Bonds: Job. Occupation: Actor

Voice: Soft and mumbly

Attributes [hide]

Whurdred Daerdahk, Female Dwarf Warlock 2
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)6 (-2) 18 (+4)10 (+0)
Skills Intimidation +2, Religion +0
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 3000 cp.


Social Check DCs


Anne Hanali, Female Half-Elf [Permalink]

Personal [hide]

Description: She very much looks the part of a Bather, and she perpetually has her mace ready. Her hair is chestnut and curly. Her amber eyes dart around the room hyper actively observing anyone and anything.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: She was raised in a plains tribe. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She became a Bather soon after.

Motivation: She is wracked by social anxiety.

Ideals: Fighting, Joker. Flaws: Fearful. Bonds: Job, Nature. Occupation: Bather

Voice: Voice breaks

Attributes [hide]

Anne Hanali, Female Half-Elf Barbarian 15
Medium (5'4") Half-Elf, Chaotic Evil (CR 15)
Armor Class 14
Hit Points 104 (15d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 11 (+0)12 (+1) 13 (+1)13 (+1)
Skills Arcana +6, History +6
Senses Passive Perception 11
Languages Common, Elven, Terran
Attacks Melee +6 / 4d8+1, Ranged +9 / 4d8+4, Grapple +4

Possessions: 6000 gp. Red spinel (50 gp). Aquamarine (700 gp). Azurite (15 gp). Red garnet (50 gp). Clear bright green emerald (8000 gp). Tiger eye turquoise (15 gp).


Social Check DCs


Warryn Folkor, Male Gnome [Permalink]

Personal [hide]

Description: This man is tall and muscular. He does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is short and black. He wears crescent spectacles with a black brim.

Personality: Warryn wants to be seen as a stoic, levelheaded, noble Monk, so he tries to act the part. He does a good job, for the most part... He also has developed a complete distrust of the Bricklayer profession.

History: Warryn was raised in a hard working conservative environment. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Athletic, Disciplined, Gifted, Persistence. Bonds: Job. Occupation: Mason

Voice: Hard of hearing, loud

Attributes [hide]

Warryn Folkor, Male Gnome Monk 4
Small (3'6") Gnome, Chaotic Good (CR 4)
Armor Class 11
Hit Points 41 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 19 (+4)5 (-3) 12 (+1)10 (+0)
Skills Acrobatics +2, Performance +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Peter Badger, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man dresses in grey turtlenecks beneath a tan coat with red slacks. He has a long golden beard with little hanging trinkets. His gray eyes peer out from beneath his small grey hat.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Peter was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Mortician hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature dagger.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Optimist. Bonds: In love, Poor, Adventurer, Religious. Occupation: Mortician

Voice: Dark and ominous

Attributes [hide]

Peter Badger, Male Human Commoner 1
Medium (6'0") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)15 (+2) 12 (+1)13 (+1)
Skills Investigation +4, Nature +4
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 1000 cp.


Social Check DCs

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