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NPC Generator

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Advanced [show]


Shamash Orexijandilin, Male Dragonborn [Permalink]

Personal [hide]

Description: This exceptionally lanky man is constantly adorned with expensive silk clothing, often dyed in bright green and yellow, and wears rings and necklaces with large, colorful gems. His blue crest is heavily combed to the right. His gold unseeing eyes seem to look past you.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born in the west to a Mayor, Shamash learned a great deal about his mother's area of expertise. He was an athlete and attended two major summer competitions. He never won. He now owns his own business.

Motivation: Wants to raise his children well; and to unite with his sister

Ideals: Athletic. Flaws: Disease. Bonds: Rich, Job, In love, Family. Occupation: Mayor

Voice: Low rumbling, strings words together

Attributes [hide]

Shamash Orexijandilin, Male Dragonborn Aristocrat 11
Medium (6'3") Dragonborn, Neutral Good (CR 11)
Armor Class 8
Hit Points 71 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 15 (+2)9 (-1) 13 (+1)14 (+2)
Skills Medicine +5, Performance +6
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +2 / 3d8-2, Grapple +3

Possessions: 70 pp. Sardonyx (50 gp). Red garnet (140 gp).


Social Check DCs


Darrow Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears skinny pants and wears a white and black robe with the hood down. Beneath his clothing is a huge mess of scar tissue. He wears his red hair up in a very large beehive style do. He wears large thick round spectacles.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: His parents moved while he was still in utero so he is the first generation to be born here. Through the years after Darrow was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Darrow's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Flaws: Antagonistic. Bonds: Slave, Nature, Family, Immigrant. Occupation: Priest

Voice: Thin and wheezing

Attributes [hide]

Darrow Greenbottle, Male Halfling Wizard 1
Small (2'10") Halfling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)17 (+3) 16 (+3)13 (+1) 13 (+1)14 (+2)
Skills Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Halfling, Gnome
Attacks Melee -1 / 1d4-3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 1000 cp.


Social Check DCs


Raymond Watson, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears brown painted combat armor at almost all times. He wears his chestnut hair up in a very large beehive style do. His gray eyes peer out from beneath his Stetson brown hat.

Personality: A deeply religious man he believes everything happens for a reason. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His mother was a mechanic, and taught him how to fix just about anything. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: He is currently in port desperately looking for someone to get him out; and he has a rivalry with the church that dominates his actions

Ideals: Gifted, Persistence. Bonds: Religious, Slave. Occupation: Performer

Voice: Timid voice

Attributes [hide]

Raymond Watson, Male Human Adept 5
Medium (6'5") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 33 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)14 (+2) 14 (+2)13 (+1)
Skills Acrobatics +4, Deception +4
Senses Passive Perception 12
Languages Common, Undercommon, Terran
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332100

Possessions: 300 gp.


Social Check DCs


Windy Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: Standing 5'4", this man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His black fur is knotted and matted. His eyes are a pleasant blue.

Personality: He never swears and excessively uses polite adverbs when speaking. He works hard and plays hard.

History: He was born several months after his mother was called into army service. His family was turned out during the war. He and his family wandered north to less war torn lands. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved.

Ideals: Entrepeneur, Optimist. Flaws: Hedonist, PTSD. Bonds: Military. Occupation: Navigator

Voice: Timid voice

Attributes [hide]

Windy Candle, Male Tabaxi Ranger 10
Medium (5'4") Tabaxi, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 34 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 9 (-1)13 (+1) 15 (+2)16 (+3)
Skills History +5, Medicine +6
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 1700 gp. Coral (110 gp). Lapis lazuli (8 gp). Peridot (40 gp). Hematite (8 gp). Azurite (8 gp).


Social Check DCs

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