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NPC Generator

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Ability Scores
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Advanced [show]


Arjhan Ophinshtalajiir, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He is bristling with hidden weapons, mostly bastard swords and daggers. His brass crest, when down, is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Overbrimming with self-confidence, Arjhan isn't afraid of most anything. He has a strong dislike to people who do not believe in Dragonborn unity. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.

Motivation: He wants to get laid; and he has decided he is irredeemable

Ideals: Impeccable. Bonds: Rich, Criminal record, Has a crush, Adventurer. Occupation: Tanner

Voice: growls and snarls, animalistic

Attributes [hide]

Arjhan Ophinshtalajiir, Male Dragonborn Aristocrat 6
Medium (6'1") Dragonborn, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 29 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)8 (-1) 16 (+3)13 (+1)
Skills History +2, Investigation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 30000 cp. 1 Minor magic item.


Social Check DCs


Harvest Shore, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman likes to wear brown tank tops with grey skirt, and sports empty pouches on her belt. Her cinnamon fur has been sun bleached extensively. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Harvest grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Harvest. She inherited the family business which she has now maintained for 2 years.

Motivation: Balancing her hectic life and new Detective responsibilities is difficult; and wants to open a new tavern

Ideals: Impeccable, Gifted. Flaws: Insane. Bonds: Criminal record, Job. Occupation: Detective

Voice: German accent

Attributes [hide]

Harvest Shore, Female Tabaxi Aristocrat 3
Medium (6'3") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 6 (-2)10 (+0) 13 (+1)14 (+2)
Skills Perception +3, Sleight of Hand +4
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Half-Plate. 1 Masterwork Light steel shield.


Social Check DCs


Moon In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a pastel coat, and he perpetually has his warhammer ready. He wears a deerstalker hat to hide his balding. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: Moon is depressed about a lot of things. He tends to be a nihilist. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: A powerful slaver made him what he is. When money was particularly tight he was walking through alleys when he overheard a Shipwright hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He feels kind of lost in life.

Ideals: Fighting, Joker. Flaws: Depressed. Bonds: Poor, Mentor. Occupation: Shipwright

Voice: Mousy voice

Attributes [hide]

Moon In the Storm, Male Tabaxi Aristocrat 3
Medium (5'10") Tabaxi, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)11 (+0) 17 (+3)16 (+3)
Skills Athletics +3, Performance +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +5

Possessions: 300 gp.


Social Check DCs


Raam Idea, Male Tiefling [Permalink]

Personal [hide]

Description: He has a missing right arm. He likes to wear black tank tops with brown pants. His long chestnut hair is drawn into a two foot long braid. He has black eyes and a black hat with a brown feather.

Personality: Raam is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has all his life been fascinated with painting.

History: Raam lived on a farm with his father, near the main road leading to a nearby town. His father was very strict, and drilled into him lessons on being the perfect gentleman. Due to his spouse's obsession with being a Server they were divorced and he won custody of their son. He worked as a Sage, and he later adopted a second son.

Motivation: Wants to raise his children well; and regain custody of his son

Ideals: Extrovert, Artistic, Impeccable. Bonds: Family. Occupation: Sage

Voice: Puts emphasis on the wrong words

Attributes [hide]

Raam Idea, Male Tiefling Adept 8
Medium (6'7") Tiefling, Neutral Evil (CR 8)
Armor Class 10
Hit Points 47 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)20 (+5) 14 (+2)11 (+0)
Skills Deception +3, Performance +3
Senses Passive Perception 12
Languages Common, Gnoll, Druidic, Draconic, Sylvan, Auran
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 8000 sp. Chrysoberyl (90 gp). Star rose quartz (20 gp). Hematite (12 gp).


Social Check DCs

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