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NPC Generator

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Advanced [show]


Driindar Bhenkumbyrznaax, Female Dragonborn [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears a green collared shirt and tan skirt. She accessorizes with a white scarf around the waist and a strap diagonally across her shirt. Her long copper crest is drawn into a two foot long braid. Her red eyes dart from person to person.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: She was born in the north. She was an athlete and attended two major summer competitions. She never won. She left for the north, certain she would find work there.

Motivation: She feels threatened by others; and wants to work out more often

Ideals: Athletic, Passionate, Fighting. Flaws: Fearful. Bonds: Immigrant. Occupation: Merchant

Voice: Posh accent

Attributes [hide]

Driindar Bhenkumbyrznaax, Female Dragonborn Wizard 8
Medium (6'2") Dragonborn, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 27 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)19 (+4) 11 (+0)10 (+0)
Skills Animal Handling +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Elven, Infernal, Halfling, Goblin
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day154433200000

Possessions: 4000 sp. An abacus with copper, silver and gold markers (150 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). 1 Minor magic item.


Social Check DCs


Althaea Malcolms, Female Half-Elf [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she is armored in gleaming platemail with gilded edges. A flowing violet cape and mantle trimmed with soft tan waves gently in the breeze. With wild chestnut hair. Her gray eyes have a joyful gleam in them most of the time.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.

History: She was born the only child of a wealthy merchant. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: Doesn't want to be a Merchant and was forced into it by her family; and she seems to be bored by most things

Ideals: Entrepeneur. Flaws: Mundane, Secretive. Bonds: Rich, Family. Occupation: Merchant

Voice: Pirate accent

Attributes [hide]

Althaea Malcolms, Female Half-Elf Rogue 4
Medium (5'2") Half-Elf, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 16 (+3)12 (+1) 15 (+2)14 (+2)
Skills Medicine +4, Nature +3
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp. 4 Smokesticks. 3 Alchemist’s fire. 4 Tanglefoot bags.


Social Check DCs


Pearl Deephollow, Female Halfling [Permalink]

Personal [hide]

Description: She stands about 2'8" and usually wears her red robe and has her rapier always slung over her shoulder. Her right leg appears badly burned and disfigured. Her chestnut hair, when down, is lengthy. Her gray eyes peer out from beneath her feathered red hat.

Personality: She is irascible and easily irritated. She uses divination through singing.

History: Pearl was born in the west. At a young age she loved to build and create. Like her mother and her brother before her, after school she went straight into learning to become a Dilettante. She became a Dilettante soon after.

Motivation: Expand her business; and she'd like to take her coworkers down a peg

Ideals: Gifted, Persistence. Flaws: Antagonistic. Bonds: Job. Occupation: Dilettante

Voice: Speaks with squeezed throat

Attributes [hide]

Pearl Deephollow, Female Halfling Warrior 3
Small (2'8") Halfling, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)12 (+1) 6 (-2)15 (+2)
Skills Animal Handling +0, Religion +3
Senses Passive Perception 8
Languages Common, Halfling, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 30 pp. 1 Climber’s kit. 1 Crowbar. 1 Disguise kit.


Social Check DCs


Gerald Tindall, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears grey leather gloves, a grey jacket, and tight pants. He wears his silver hair down. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: Eccentric and domineering, Gerald will drive conversation. He works hard and plays hard.

History: The child of a Apothecary, who enjoyed hunting, Gerald was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Gerald took refuge in the large cave and found the beat up mace and armor he uses now. He ran away from his former home and has been making his living as a Stableman for the past few years.

Motivation: Many brigands want him driven away; and he wants revenge against brigands

Ideals: Extrovert. Flaws: Hedonist. Bonds: Nature, Job, Enemies. Occupation: Stableman

Voice: Mousy voice

Attributes [hide]

Gerald Tindall, Male Human Adept 1
Medium (5'8") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 14 (+2)15 (+2) 16 (+3)12 (+1)
Skills Intimidation +3, Medicine +5
Senses Passive Perception 13
Languages Common, Gnome, Halfling
Attacks Melee +6 / 1d4+4, Ranged +1 / 1d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 130 gp.


Social Check DCs

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