Wobbles Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is wearing a tight tan one piece outfit complete with pants, hood, and a cape. His blonde hair is drawn into a tight pony tail with a dagger scrunchie. His face is covered beneath a completely black helmet.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is a ruthless business man, a trait he acquired from his mother.
History: He got into the Navigator business at a young age. His mother had invested heavily in several trade routes and wanted him to inherit them. He tends to his Navigator job now, and dutifully fulfills any obligations he has.
Motivation: Sabotage a competitor.
Ideals: Athletic, Entrepeneur. Bonds: Job, Rich. Occupation: Navigator
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'7") Gnome, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 11 (+0) | 11 (+0) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Elven, Druidic
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 200 gp.
Traki Liadon, Male Elf [Permalink]
Personal [hide]
Description: He prefers to wear tan clothing when he does not wear armor. He is bristling with hidden weapons, mostly flails and quarterstaffs. His red hair is braided into rings. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is obsessed with his god.
History: Born to a poor family in the city he treasured whatever gifts he got. Cursed with a spirit at a very young age, Traki has worked very hard to control his curse. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He has decided he is irredeemable; and sabotage a competitor
Flaws: Disease. Bonds: Criminal record, Religious, Poor, Job. Occupation: Miner
Voice: Scratchy, weak
Attributes [hide]
Medium (5'5") Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 10 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 15 (+2) | 9 (-1) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Aquan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 6000 cp.
Rael Durkin, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is well dressed, constantly wearing a yellow suit, brown shirt, and black tie. His hair is cut close to his head. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Rael is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born to a criminal king-pin and mafia family When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Doctor. He used his abilities to trick people and travel the world for free.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and further expansion of business
Ideals: Extrovert. Flaws: Insane. Bonds: Adventurer, Criminal record, Job. Occupation: Doctor
Voice: Breathy voice
Attributes [hide]
Medium (5'3") Half-Elf, True Neutral (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 10 (+0) | 12 (+1) | 12 (+1) | 14 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 1200 sp.
Murook Blakeley, Female Half-Orc [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a black vest with golden trim over her white shirt. Her brown leather gloves and pants are well-kept, and her black boots flare out at the collars. Her black hair is styled in orderly dreadlocks. Her otherwise smooth face is marked with small tiny scars.
Personality: Prone to second guessing herself, she comes off as nervous. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: Born to a pair of adventurers, Murook grew up listening to her father's many stories. As a young adult she joined a group advocating for an improvement in Half-Orc conditions. She now travels the world, in search of power and loot.
Motivation: She wants to meet her childhood hero; and she's in love
Flaws: Shy, Racist. Bonds: Adventurer, Has a crush. Occupation: Armorer
Voice: Jamaican accent
Attributes [hide]
Medium (5'9") Half-Orc, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 18 (7d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 8 (-1) | 7 (-2) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +2
Possessions: Peridot (80 gp). Onyx (80 gp). Alexandrite (200 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


