Kassoon
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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Akmen Idea, Male Tiefling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing a long, black, dusty cloak. His dark red hair is braided into rings. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.

Personality: His tongue was cut out and he uses sign language. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born to a pair of adventurers, Akmen grew up listening to his mother's many stories. A freak accident while working with his Doctor mother left him crippled. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Balancing his hectic life and new Priest responsibilities is difficult; and he'd like to take his coworkers down a peg

Flaws: Disease. Bonds: Job, Adventurer. Occupation: Priest

Voice: Soft and melodious

Attributes [hide]

Akmen Idea, Male Tiefling Fighter 6
Medium (5'8") Tiefling, True Neutral (CR 6)
Armor Class 8
Hit Points 44 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 10 (+0)15 (+2) 7 (-2)15 (+2)
Skills Animal Handling +1, Religion +5
Senses Passive Perception 8
Languages Common, Celestial, Aquan
Attacks Melee +2 / 2d6-1, Ranged +1 / 2d6-2, Grapple -1

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Ozyman Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: An older man who likes to wear darkened spectacles and heavy clothing, no matter the weather, he is not a threatening figure. He has a small bristly mustache and wavy silver hair. His eyes are likewise violet.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Ozyman lived on a farm with his father, near the main road leading to a nearby town. His father was very strict, and drilled into him lessons on being the perfect gentleman. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is terrified, and will act out of fear.

Ideals: Impeccable. Flaws: Fearful. Bonds: Adventurer, Family. Occupation: Farmer

Voice: Pronounces difficult words wrong

Attributes [hide]

Ozyman Wildheart, Male Halfling Barbarian 6
Small (3'1") Halfling, Lawful Good (CR 6)
Armor Class 11
Hit Points 21 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 8 (-1)17 (+3) 12 (+1)12 (+1)
Skills Insight +4, Intimidation +4
Senses Passive Perception 11
Languages Common, Halfling, Terran, Elven, Auran
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sindri Gobblefirn, Male Gnome [Permalink]

Personal [hide]

Description: He is a husky man, who wears just a tan suit. His hair is white and curly. His blue eyes are slightly larger than normal.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a font of random trivia from the lore and stories he has discovered

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the north was not economically sound they moved to his current location. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is a bit of a kleptomaniac; and he has passion for adventuring and risk

Ideals: Logical. Flaws: Depressed. Bonds: Immigrant, Adventurer, Criminal record. Occupation: Actor

Voice: Aggressive tone

Attributes [hide]

Sindri Gobblefirn, Male Gnome Commoner 4
Small (3'4") Gnome, Lawful Evil (CR 4)
Armor Class 9
Hit Points 21 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 16 (+3)12 (+1) 15 (+2)12 (+1)
Skills Athletics +2, Religion +3
Senses Passive Perception 12
Languages Common, Gnome, Celestial
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +3

Possessions: 400 gp. Violet garnet (1100 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Shadow Buttons, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears loose pants and a collared shirt complete with sweater beneath her coat, and carries bastard swords. Her gray fur is still thick. She wears large thick round spectacles.

Personality: She is witty, but her monotone delivery comes off as unnerving She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Shadow lived on a farm with her father, near the main road leading to a nearby town. Her homeland was ravaged by war and she spent much of her life rebuilding it. She is searching for what she claims is her rightful reward.

Motivation: She has passion for adventuring and risk.

Ideals: Fighting, Joker. Flaws: PTSD. Bonds: Adventurer, Family. Occupation: Farmer

Voice: Speaks through clenched teeth

Attributes [hide]

Shadow Buttons, Female Tabaxi Rogue 1
Medium (5'0") Tabaxi, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)12 (+1) 10 (+0)11 (+0)
Skills Animal Handling +2, Investigation +3
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 120 gp. 1 Thunderstones.


Social Check DCs

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