Folgûm Gresham, Male Half-Orc [Permalink]
Personal [hide]
Description: This man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is muscular with a powerful set of arms. He has styled his auburn hair well, parting it to the right. His gray eyes have a joyful gleam in them most of the time.
Personality: While he acts the brute, he is far gentler than he would appear. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Folgûm was born the youngest of three triplets. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). He left for the south, certain he would find work there.
Motivation: He is greedy; and he desires power and/or immortality
Ideals: Fighting. Bonds: Adventurer, Family, Immigrant, Rich. Occupation: Laborer
Voice: Jamaican accent
Attributes [hide]
Medium (6'5") Half-Orc, Chaotic Neutral (CR 14)
Armor Class 8
Hit Points 66 (14d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 7 (-2) | 8 (-1) | 9 (-1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Orc
Attacks Melee +8 / 4d6+3, Ranged +3 / 4d6-2, Grapple +3
Possessions: 1200 pp. Gold and topaz bottle stopper cork (900 gp). Solid gold idol (200 gp). Golden circlet with four aquamarines (3000 gp). Silver comb with moonstones (700 gp). Gold music box (1000 gp). Brass mug with jade inlays (500 gp). Gold cup set with emeralds (6000 gp). Fire opal pendant on a fine gold chain (400 gp).
Windy Shoe, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a husky man, who wears bulky brown painted plate armor. His fur is cut close to his head. He has a dull look in his copper eyes.
Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He is a logical person and will generally grow upset if things defy logic and science.
History: Windy was born in the north. At a young age he loved to build and create. His family was turned out during the war. He and his family wandered north to less war torn lands. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He is greedy; and balancing his hectic life and new performer responsibilities is difficult
Ideals: Artistic, Logical, Persistence. Flaws: PTSD. Bonds: Poor. Occupation: Performer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 88 (10d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 18 (+4) | 14 (+2) | 9 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 3d6-2, Ranged +8 / 3d6+4, Grapple +4
Possessions: 270 pp. 1 Minor magic item. 1 Minor magic item.
Shane Davenport, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a fine chain shirt which he covers with grey colored cloaks and clothing. He has a long white beard with little hanging trinkets. He wears large thick round spectacles.
Personality: Calm and collected, he is a well trained Mason. He misses his home and complains about the freezing weather, even in summer.
History: Born in the west to a Mason, Shane learned a great deal about his mother's area of expertise. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has achieved small success as a Mason.
Motivation: Doesn't want to be a Mason and was forced into it by his family; and to reunite with his absent mother
Flaws: Insane. Bonds: Immigrant, Job, Family. Occupation: Mason
Voice: Old thin voice
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 13 (+1) | 11 (+0) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: Brass mug with jade inlays (300 gp).
Pijjirik Beryntolthropal, Male Dragonborn [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has dyed his greying copper crest a little too much giving a sharp copper color. His eyes, though not visible through his cowl, are gold.
Personality: He is overprotective of those who hire his services. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was raised in a white middle class family as the only child. He moved out east to avoid the crime he committed. He has recently gotten a pet goose that steals things from people.
Motivation: To clean up the streets.
Ideals: Athletic, Philantrophist. Flaws: Mundane. Bonds: Guardian, Criminal record. Occupation: Carpenter
Voice: Voice breaks
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Neutral (CR 16)
Armor Class 12
Hit Points 97 (16d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 14 (+2) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll, Halfling
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +2
Possessions: 8000 gp. A miniature golden chest with tiny emeralds lining the top (130 gp). Brass mug with jade inlays (500 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (70 gp). Old masterpiece painting (1400 gp). Cloth of gold vestments (130 gp).
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Their contribution stands as a beacon of hope for all adventurers!


