Dûgza Dalton, Male Half-Orc [Permalink]
Personal [hide]
Description: This man stands a little under 6'2" and is a bit bulky. He is very muscular particularly in the legs. He dresses like a well dressed Barber does. He sports a long silver beard, and similarly colored long hair. He wears large thick round spectacles.
Personality: Dûgza is depressed about a lot of things. He tends to be a nihilist. He is able to fit into much smaller and tighter spaces than normal.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Barber arts, while his mother instructed him in etiquette, music and courtly manner. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He inherited the family business which he has now maintained for 8 years.
Motivation: Money/treasure; and sabotage a competitor
Ideals: Gifted. Flaws: Depressed. Bonds: Job, Rich, Military. Occupation: Barber
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'2") Half-Orc, Lawful Good (CR 1)
Armor Class 9
Hit Points 3 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 9 (-1) | 5 (-3) | 8 (-1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +1 / 1d4-1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 500 sp.
Kaladan Jerynomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dragonborn, and stands approximately 6'3". He wears rags and sports a simple walking cane, and his gloved hand is found clutching a shortspear. He wears a top hat to cover his moderate length scarlet crest. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Stoic and calm, he prefers to meditate than take action. He is lazy, self-centered, vain, and jealous.
History: His mother raised him in a mountain cabin. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Disciplined. Flaws: Selfish. Bonds: Poor, Nature, Adventurer. Occupation: Barrister
Voice: French accent
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Neutral (CR 9)
Armor Class 10
Hit Points 61 (9d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 10 (+0) | 13 (+1) | 14 (+2) | 10 (+0) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Goblin, Gnome
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
Possessions: 1900 gp. 1 Minor magic item. 1 Minor magic item.
Beatrice Staurheim, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears a well pressed and immaculate suit (or dress). She keeps her blonde hair in a flapper bob. Her hazel eyes have a joyful gleam in them most of the time.
Personality: Always inclined to offer people food she seems plenty friendly. She is obsessed with finding treasure.
History: Sold as a small child to a slaver, Beatrice was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Beatrice abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She became a Farmer soon after.
Motivation: To be a Mortician again; and she'd like to take her coworkers down a peg
Ideals: Philantrophist. Bonds: Poor, Adventurer, Mentor, Job. Occupation: Farmer
Voice: Slurs words
Attributes [hide]
Medium (4'10") Half-Elf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 17 (+3) | 17 (+3) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Elven, Sylvan, Terran, Goblin
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 sp.
Verna Whispermouse, Female Halfling [Permalink]
Personal [hide]
Description: She is a mite stocky and wears a tattered pair of loose red pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her hair is long and auburn with streaks of red, and is pulled back with small red clips. This gray eyed westerner is not easily forgotten.
Personality: Verna hangs on like a leech to those who appreciate her. It was this clingy personality that held back her dancing career. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: She was born several months after her mother was called into army service. When money was particularly tight she was walking through alleys when she overheard a Detective hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Being a Detective kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: To unite with her brother; and she has decided she is irredeemable
Ideals: Artistic. Bonds: Poor, Criminal record, Military, Family. Occupation: Detective
Voice: Smoker's lung
Attributes [hide]
Small (2'8") Halfling, Lawful Evil (CR 6)
Armor Class 10
Hit Points 27 (6d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 9 (-1) | 8 (-1) | 14 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Halfling, Undercommon, Aquan
Attacks Melee +1 / 2d6-2, Ranged +2 / 2d6-1, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 |
Possessions: 300 gp. Fiery yellow corundum (600 gp). Amber (110 gp).
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