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NPC Generator

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Advanced [show]


Drogo Sutherland, Male Human [Permalink]

Personal [hide]

Description: This man is renowned for his bright brown suits and hats, and sports empty pouches on his belt. His white hair is smooth and relatively long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He is a bit of a xeno-phobe, disliking non-Humans.

History: He comes from a rich northern family. As a young adult he joined a group advocating for an improvement in Human conditions. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To get a good night's sleep; and his religion dominates his actions

Ideals: Artistic. Flaws: Insomniac, Racist. Bonds: Rich, Religious. Occupation: Fletcher

Voice: Pirate accent

Attributes [hide]

Drogo Sutherland, Male Human Rogue 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)9 (-1) 9 (-1)12 (+1)
Skills Athletics +2, Deception +3
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3

Possessions: 900 sp. 1 Healer’s kit. 1 Bullseye lantern.


Social Check DCs


Medrash Lhamboldennish, Male Dragonborn [Permalink]

Personal [hide]

Description: This younger middle-aged man wears loose pants and a collared shirt complete with sweater beneath his coat, and a wedding ring on his left hand. He wears a Stetson hat to cover his moderate length gold crest. His red eyes dart from person to person to random spaces in the air.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Medrash enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born to a pair of adventurers, Medrash grew up listening to his mother's many stories. He moved from fad to fad and when he turned 15 he discovered writing. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Meet up once more with his childhood friend.

Ideals: Artistic. Flaws: Shy, Hedonist. Bonds: In love, Adventurer. Occupation: Animal Trainer

Voice: Speaks with back of mouth

Attributes [hide]

Medrash Lhamboldennish, Male Dragonborn Sorcerer 12
Medium (6'1") Dragonborn, Lawful Good (CR 12)
Armor Class 11
Hit Points 33 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)12 (+1) 11 (+0)14 (+2) 13 (+1)15 (+2)
Skills Religion +6
Senses Passive Perception 11
Languages Common, Gnome, Celestial
Attacks Melee +9 / 3d10+5, Ranged +5 / 3d10+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466666

Possessions: 1000 gp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (80 gp). Silver comb with moonstones (400 gp). A necklace of small pink pearls (5000 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Three Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears a brown costume with the symbols of his god on his torso. Beneath his clothing is a huge mess of scar tissue. His cinnamon fur is braided into rings. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is used to getting what he wants. In part because he is a meticulous planner.

History: He is the product a well kept family trust fund and as such has never really known need. As a young adult he joined a group advocating for an improvement in Tabaxi conditions. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Professionalism. Flaws: Racist. Bonds: Slave, Nature, Rich. Occupation: Shoemaker

Voice: Pronounces O like U

Attributes [hide]

Three Candle, Male Tabaxi Adept 10
Medium (5'7") Tabaxi, Chaotic Good (CR 10)
Armor Class 8
Hit Points 58 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 15 (+2)9 (-1) 16 (+3)12 (+1)
Skills Investigation +3, Stealth +2
Senses Passive Perception 13
Languages
Attacks Melee +7 / 3d6+3, Ranged +2 / 3d6-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15332100

Possessions: 2200 gp. Large well-done wool tapestry (600 gp).


Social Check DCs


Sannl Lutgehr, Female Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears a worn and beaten armor. Her red hair is lengthy and is close to two feet long. She is baby faced.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: From birth she was tutored by a cruel and relentless mentor. She was taken from her home at a very young age. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To prove her worth to the world; and she has decided she is irredeemable

Ideals: Joker, Logical. Flaws: Impulsive. Bonds: Mentor, Slave. Occupation: Farmer

Voice: Soft and melodious

Attributes [hide]

Sannl Lutgehr, Female Dwarf Fighter 1
Medium (4'0") Dwarf, Neutral Good (CR 1)
Armor Class 8
Hit Points 13 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 16 (+3)13 (+1) 13 (+1)6 (-2)
Skills Animal Handling +3, Arcana +3
Senses Passive Perception 11
Languages Common, Dwarven, Giant
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0

Possessions: Just what you see.


Social Check DCs

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