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NPC Generator

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Advanced [show]


Sindri Nopenstallen, Male Gnome [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a faded coat and loose pants complete with broad hat. He has a long black beard with little hanging trinkets. He has a dull look in his blue eyes.

Personality: A skeptical and narcissistic man, Sindri's first love is himself. His second love is also himself. He takes great joy in being the best Knight in town.

History: Sindri was born in the east. At a young age he loved to build and create. He moved from fad to fad and when he turned 15 he discovered writing. He struck the Knight job and began his own company from there.

Motivation: Find a way to reverse the transformation of his sister; and wants to raise his children well

Ideals: Impeccable, Persistence, Artistic. Bonds: Job, Family. Occupation: Knight

Voice: French accent

Attributes [hide]

Sindri Nopenstallen, Male Gnome Adept 4
Small (3'2") Gnome, Neutral Good (CR 4)
Armor Class 10
Hit Points 36 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 18 (+4)13 (+1) 10 (+0)16 (+3)
Skills Perception +2, Stealth +1
Senses Passive Perception 11
Languages Common, Gnome, Giant
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 400 gp.


Social Check DCs


Pelt In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She wears a top hat to hide her balding. Her eyes are copper and she is always smoking a pipe.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: She was born several months after her mother was called into army service. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: An old rival family wants her found; and a rival would like her out of the picture

Flaws: Antagonistic. Bonds: Criminal record, Military, Rich, Family. Occupation: Armorer

Voice: Scottish accent

Attributes [hide]

Pelt In the Wind, Female Tabaxi Warrior 8
Medium (6'5") Tabaxi, Chaotic Neutral (CR 8)
Armor Class 14
Hit Points 69 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)19 (+4) 12 (+1)11 (+0) 15 (+2)17 (+3)
Skills Medicine +5, Stealth +7
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +7 / 2d10+4, Grapple +4

Possessions: 5000 sp.


Social Check DCs


Karash Westbrook, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is blonde and curly. He has a tattooed face.

Personality: He never swears and excessively uses polite adverbs when speaking. He has a habit of throwing himself into exceedingly dangerous situations.

History: When he was but 8 years old his parents immigrated from the east. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Karash took refuge in the large cave and found the beat up flail and armor he uses now. He moves from town to town, unable to find a place to settle.

Motivation: He feels threatened by others; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Impulsive, Fearful. Bonds: Poor, Immigrant, Nature. Occupation: Courier

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Karash Westbrook, Male Half-Orc Cleric 4
Medium (5'5") Half-Orc, Neutral Evil (CR 4)
Armor Class 11
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)11 (+0) 13 (+1)13 (+1)
Skills Animal Handling +3, History +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: Just what you see.


Social Check DCs


Antrara Kimbatuul, Female Dragonborn [Permalink]

Personal [hide]

Description: A pudgy woman standing about 6'7" has a big stupid grin on her face most of the time. She is well dressed, constantly wearing a green suit, black shirt, and blue tie. Her gold crest is slicked back into a classic pompadour. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep red.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She misses her home and complains about the freezing weather, even in summer.

History: Antrara lived on a farm with her father, near the main road leading to a nearby town. When money was particularly tight she was walking through alleys when she overheard a Adventurer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has since lost track of the people in her past.

Motivation: She is not mentally stable, and does not behave rationally; and marry her sister to traveling adventurers

Flaws: Shy, Insane. Bonds: Immigrant, Family, Poor. Occupation: Adventurer

Voice: Pronounces difficult words wrong

Attributes [hide]

Antrara Kimbatuul, Female Dragonborn Commoner 9
Medium (6'7") Dragonborn, Neutral Evil (CR 9)
Armor Class 11
Hit Points 33 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)13 (+1) 14 (+2)15 (+2)
Skills Animal Handling +5, Nature +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3

Possessions: 600 gp. Gold and topaz bottle stopper cork (1500 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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